public void AllowUserToPlace5Ships(GameBoard gameBoard, PlayerInfo playerInfo) { Console.WriteLine("Hello, {0}! Let's place your ships \n", playerInfo.UserName); //places ship int counter = 0; //iterates through for all 5 placements while (counter < 5) { Console.WriteLine("\n-- Place Ship #{0}", counter+1); ShipSetUp setUpYourShip = new ShipSetUp(); // acces UI Ship Placement PlaceShipRequest shipRequest = new PlaceShipRequest(); // initiates placeship request business logic //assigns user entered ship placeemnt biz logic request using the associated board dictionary shipRequest = setUpYourShip.SetUpShip(gameBoard.BoardDictionary,counter); //assigns ship request to player1's board //PlaceShip method on the Board(biz logic) checks if the PlaceShip is valid ShipPlacement placeShipResult = playerInfo.MyBoard.PlaceShip(shipRequest); if (placeShipResult != ShipPlacement.Ok ) { Console.WriteLine("\n\t\t****ERROR -- INVALID SHIP PLACEMENT****\n"); counter--; } ; counter++; } Console.WriteLine("Thank you for your input {0}! Press enter to clear the console so the other player cannot cheat!", playerInfo.UserName); Console.ReadLine(); Console.Clear(); }
static void Main(string[] args) { PlayerInfo player1 = new PlayerInfo(); PlayerInfo player2 = new PlayerInfo(); StartMenu menu = new StartMenu(); //assign turns player1.UserTurn = 1; player2.UserTurn = 2; //assign userName player1.UserName = menu.Execute(player1.UserTurn); player2.UserName = menu.Execute(player2.UserTurn); //create gameboard GameBoard gameBoard = new GameBoard(); //allow users to place ships -- player1 gameBoard.PrintGameBoard(); ShipSetUp setUpShips = new ShipSetUp(); setUpShips.AllowUserToPlace5Ships(gameBoard,player1); //allow users to place ships -- player2 gameBoard.PrintGameBoard(); setUpShips.AllowUserToPlace5Ships(gameBoard,player2); GamePlay playGame = new GamePlay(); playGame.PlayTheGame(player1, player2, gameBoard); Console.ReadLine(); }