// Use this for initialization public override void Awake() { base.Awake(); mover = GetComponent<BCharacterMoverManagerEnemy>(); attacker = GetComponent<BCharacterAttackerManagerEnemy>(); }
// Use this for initialization public override void Awake() { base.Awake(); mover = GetComponent <BCharacterMoverManagerEnemy>(); attacker = GetComponent <BCharacterAttackerManagerEnemy>(); }