public void Setup() { participant = new ActionParticipant("name"); var participants = new[] { participant }; partyViewModel = new PartyViewModel(participants); addEnemyActionCommand = new AddEnemyActionCommand(partyViewModel); }
public void Setup() { participant = new ActionParticipant("name"); var participants = new[] { participant }; allParticipantsViewModel = new PartyViewModel(participants); editPartyMemberCommand = new EditPartyMemberCommand(allParticipantsViewModel); }
public void Setup() { participant = new ActionParticipant("name"); var participants = new[] { participant }; allParticipantsViewModel = new PartyViewModel(participants); removeEnemyCommand = new RemoveEnemyCommand(allParticipantsViewModel); }
public void IsValid() { participant = new ActionParticipant(String.Empty); Assert.That(participant.IsValid(), Is.False, "No name"); participant.AlterInfo("name", false, false); Assert.That(participant.IsValid(), Is.True, "Has name"); }
public ParticipantViewModel(ActionParticipant participant) { this.participant = participant; SaveParticipantEditsCommand = new SaveParticipantEditsCommand(this); Name = participant.Name; IsNpc = participant.IsNpc; IsEnemy = participant.IsEnemy; }
public void Setup() { action = new BattleAction("attack"); participant = new ActionParticipant("name"); participant.AddAction(action); var participants = new[] { participant }; partyViewModel = new PartyViewModel(participants); editPartyMemberActionCommand = new EditPartyMemberActionCommand(partyViewModel); }
public void Setup() { action = new BattleAction("attack"); participant = new ActionParticipant("name"); participant.AddAction(action); var participants = new[] { participant }; partyViewModel = new PartyViewModel(participants); removeEnemyActionCommand = new RemoveEnemyActionCommand(partyViewModel); }
public void Constructor() { participant = new ActionParticipant("name"); Assert.That(participant.Name, Is.EqualTo("name")); Assert.That(participant.IsNpc, Is.True); Assert.That(participant.IsEnemy, Is.True); Assert.That(participant.Actions, Is.EqualTo(Enumerable.Empty<BattleAction>())); Assert.That(participant.Initiative, Is.EqualTo(0)); Assert.That(participant.Enabled, Is.True); }
public void Setup() { var participant = new ActionParticipant("name", isNpc: false); var participants = new[] { participant }; var dice = DiceFactory.Create(new Random()); setInitiativesViewModel = new SetInitiativesViewModel(participants, dice); participant.Initiative = 9; incrementInitiativeCommand = new IncrementInitiativeCommand(setInitiativesViewModel); }
private void AddPartyMember(Object sender, RoutedEventArgs e) { var partyMember = new ActionParticipant(String.Empty, false); var addPartyMemberWindow = new NewParticipant(partyMember); addPartyMemberWindow.Owner = this; addPartyMemberWindow.ShowDialog(); if (partyMember.IsValid()) partyViewModel.AddParticipant(partyMember); fileAccessor.SaveParty(partyViewModel.Party); }
public ParticipantEntity(ActionParticipant participant) { Name = participant.Name; IsNpc = participant.IsNpc; IsEnemy = participant.IsEnemy; Enabled = participant.Enabled; Actions = new List<ActionEntity>(); foreach (var action in participant.Actions) Actions.Add(new ActionEntity(action)); }
private IEnumerable<ActionParticipant> CreateDatabase() { var db = new List<ActionParticipant>(); db.Add(new ActionParticipant("monster 1")); db.Add(new ActionParticipant("monster 2")); db.Add(new ActionParticipant("player 1")); var withActions = new ActionParticipant("Has actions"); withActions.AddAction(new BattleAction("action")); db.Add(withActions); return db; }
public ActionParticipant ConvertToActionParticipant(ParticipantEntity entity) { var participant = new ActionParticipant(entity.Name, entity.IsEnemy, entity.IsNpc); participant.Enabled = entity.Enabled; var actions = new List<BattleAction>(); foreach (var savedAction in entity.Actions) actions.Add(ConvertToBattleAction(savedAction)); participant.AddActions(actions); return participant; }
public void Setup() { var name = new ActionParticipant("Name"); var otherName = new ActionParticipant("Other Name"); var participants = new[] { name, otherName }; var action = new BattleAction("attack", 1, 1, true); name.Initiative = 2; otherName.Initiative = 1; name.AddAction(action); otherName.AddAction(action); roundViewModel = new RoundViewModel(1, participants); }
public SetInitiativesViewModel(IEnumerable<ActionParticipant> participants, IDice dice) { this.participants = participants; this.dice = dice; DecrementInitiativeCommand = new DecrementInitiativeCommand(this); IncrementInitiativeCommand = new IncrementInitiativeCommand(this); GetNextInitiativeCommand = new GetNextInitiativeCommand(this); ZeroOutAllInitiatives(); SetNpcInitiatives(); currentParticipant = participants.FirstOrDefault(p => p.Initiative == 0); }
public void Setup() { var name = new ActionParticipant("name"); var otherName = new ActionParticipant("other name"); var participants = new[] { name, otherName }; var firstAction = new BattleAction("attack 1", 1, 1, true); var secondAction = new BattleAction("attack 2", 1, 1, true); name.AddAction(firstAction); otherName.AddAction(secondAction); name.Initiative = 2; otherName.Initiative = 1; roundViewModel = new RoundViewModel(1, participants); getNextActionsCommand = new GetNextActionsCommand(roundViewModel); }
public void RemoveParticipant(ActionParticipant participant) { allParticipants.Remove(participant); if (participant == CurrentPartyMember) CurrentPartyMember = null; else if (participant == CurrentEnemy) CurrentEnemy = null; UpdateParties(); }
public void AddParticipant(ActionParticipant newParticipant) { allParticipants.Add(newParticipant); UpdateParties(); }
public void Setup() { participant = new ActionParticipant("name", true); participantViewModel = new ParticipantViewModel(participant); saveParticipantEditsCommand = new SaveParticipantEditsCommand(participantViewModel); }
public void Setup() { var actions = new List<BattleAction>(); for (var i = 0; i < 3; i++) actions.Add(new BattleAction("name " + i, i, i, (i % 2 == 0))); participant = new ActionParticipant("name"); participant.AddActions(actions); }
public void Setup() { participant = new ActionParticipant("name", false, false); participantViewModel = new ParticipantViewModel(participant); }
public void GetNextParticipantToSetInitiative() { currentParticipant = participants.FirstOrDefault(x => x.Initiative == 0); }
public void Setup() { enabledGoodGuy = new ActionParticipant("good guy", isEnemy: false); enabledBadGuy = new ActionParticipant("bad guy"); var disabledGoodGuy = new ActionParticipant("good guy", isEnemy: false); disabledGoodGuy.Enabled = false; var disabledBadGuy = new ActionParticipant("bad guy"); disabledBadGuy.Enabled = false; var participants = new[] { enabledGoodGuy, enabledBadGuy, disabledGoodGuy, disabledBadGuy }; goodAction = new BattleAction("Good"); badAction = new BattleAction("Bad"); enabledGoodGuy.AddAction(goodAction); enabledBadGuy.AddAction(badAction); partyViewModel = new PartyViewModel(participants); }
public NewParticipant(ActionParticipant participant) { InitializeComponent(); participantViewModel = new ParticipantViewModel(participant); DataContext = participantViewModel; }
private ActionParticipant GetActionParticipant(Object rawObject) { try { return (ActionParticipant)rawObject; } catch (InvalidCastException) { var oldParticipant = (Participant)rawObject; var participant = new ActionParticipant(oldParticipant.Name, oldParticipant.IsEnemy, oldParticipant.IsNpc); participant.Enabled = oldParticipant.Enabled; var actions = ConvertAttacks(oldParticipant.Attacks); participant.AddActions(actions); return participant; } }
public void Setup() { npc = new ActionParticipant("3", isNpc: true); participants = new[] { new ActionParticipant("1", isNpc: false), new ActionParticipant("2", isNpc: false), npc }; var participant = participants.First(); participant.Initiative = 9; var dice = DiceFactory.Create(new Random()); setInitiativesViewModel = new SetInitiativesViewModel(participants, dice); }