public async Task SendDead() { if (IsEnd) { return; } State = BotState.IsDead; var buffer = new byte[(byte)MessageSize.Dead]; buffer[0] = System.Text.Encoding.ASCII.GetBytes("D")[0]; try { Console.WriteLine($"Bot {bot.Name} is dead!"); await webSocket.SendAsync(new ArraySegment <byte>(buffer, 0, buffer.Length), WebSocketMessageType.Binary, true, CancellationToken.None); MainGame.ViewerRemovePlayer(bot.X, bot.Y); } catch (Exception err) { Console.WriteLine($"[ERROR] {err.Message}"); State = BotState.Error; } if (MainGame.TheMap[bot.X, bot.Y] == CaseState.Ennemy) { MainGame.TheMap[bot.X, bot.Y] = CaseState.Energy; } MainGame.SendCockpitInfo(bot.GUID, new ArraySegment <byte>(buffer, 0, buffer.Length)); }