public void LoadCSV() { list_CardData = CardData.LoadDatas(); list_GameBaseData = GameBaseData.LoadDatas(); list_GameSceneData = GameSceneData.LoadDatas(); list_GoodsData = GoodsData.LoadDatas(); list_JettonData = JettonData.LoadDatas(); list_ResourceData = ResourceData.LoadDatas(); }
public void LoadCSV() { list_AvatarModelData = AvatarModelData.LoadDatas(); list_CameraAnimData = CameraAnimData.LoadDatas(); list_EffectData = EffectData.LoadDatas(); list_EquipData = EquipData.LoadDatas(); list_GameBaseData = GameBaseData.LoadDatas(); list_GameSceneData = GameSceneData.LoadDatas(); list_GoodsData = GoodsData.LoadDatas(); list_MonsterData = MonsterData.LoadDatas(); list_ResourceData = ResourceData.LoadDatas(); list_SkillAction = SkillAction.LoadDatas(); list_SkillData = SkillData.LoadDatas(); }
public static List <GameSceneData> LoadDatas() { CSVFile csvFile = new CSVFile(); csvFile.Open(csvFilePath); dataList = new List <GameSceneData>(); dataMap = new Dictionary <int, GameSceneData>(); string[] strs; string[] strsTwo; List <int> listChild; columnNameArray = new string[8]; for (int i = 0; i < csvFile.mapData.Count; i++) { GameSceneData data = new GameSceneData(); int.TryParse(csvFile.mapData[i].data[0], out data.id); columnNameArray [0] = "id"; data.sceneName = csvFile.mapData[i].data[1]; columnNameArray [1] = "sceneName"; data.levelName = csvFile.mapData[i].data[2]; columnNameArray [2] = "levelName"; data.ResRefreshPointsPath = csvFile.mapData[i].data[3]; columnNameArray [3] = "ResRefreshPointsPath"; data.bgsound = csvFile.mapData[i].data[4]; columnNameArray [4] = "bgsound"; data.randomSound = csvFile.mapData[i].data[5]; columnNameArray [5] = "randomSound"; data.stateName = csvFile.mapData[i].data[6]; columnNameArray [6] = "stateName"; data.enterPoint = new Vector3(); strs = csvFile.mapData[i].data[7].Split(new char[1] { ',' }); data.enterPoint.x = (float.Parse(strs[0])); data.enterPoint.y = (float.Parse(strs[1])); data.enterPoint.z = (float.Parse(strs[2])); columnNameArray [7] = "enterPoint"; dataList.Add(data); if (!dataMap.ContainsKey(data.id)) { dataMap.Add(data.id, data); } } return(dataList); }