/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (BattleFiguresGame game = new BattleFiguresGame()) { game.Run(); } }
public GUIWindowMenu(BattleFiguresGame game) : base(game.inputManager, game.spriteBatch, BFContent.spriteFont, new Rectangle(0, 0, game.graphics.PreferredBackBufferWidth, game.graphics.PreferredBackBufferHeight)) { Vector2 singlePlayerSize = BFContent.MeasureString(Localization.SinglePlayer); //this.btnSinglePlayer = new GUIButton( }
public GUIWindowGame(BattleFiguresGame game) : base(game.inputManager, game.spriteBatch, BFContent.spriteFont, new Rectangle(0, 0, game.graphics.PreferredBackBufferWidth, game.graphics.PreferredBackBufferHeight)) { this.pnlField = new GUIPanel(GameLogic.Field.DrawRectangle); this.pnlField.OnMouseMove += GameLogic.FieldMouseMove; this.pnlField.OnMouseEnter += GameLogic.FieldMouseEnter; this.pnlField.OnMouseLeave += GameLogic.FieldMouseLeave; this.pnlField.OnMouseLeftClick += GameLogic.FieldMouseLeftClick; this.OnMouseRightClick += GameLogic.WndMainMouseRightClick; Vector2 textSize = BFContent.MeasureString(Localization.EndTurn); int tWidth = (int)textSize.X + 20, tHeight = (int)textSize.Y + 5; this.btnEndTurn = new GUIButton(Localization.EndTurn, BFContent.spriteFont, new Rectangle(GameLogic.Field.DrawRectangle.Center.X - tWidth / 2, GameLogic.Field.DrawRectangle.Top - tHeight - 10, tWidth, tHeight)); this.btnEndTurn.OnMouseLeftClick += GameLogic.EndTurnClick; this.AddChild(this.pnlField); this.AddChild(this.btnEndTurn); foreach (Player p in GameLogic.Players) { Vector2 lblPos = Vector2.Zero; Vector2 nameSize = BFContent.MeasureString(p.Name); Rectangle far = new Rectangle(GameLogic.Field.DrawRectangle.X - GameLogic.Field.DrawCellSize - 5, GameLogic.Field.DrawRectangle.Y, GameLogic.Field.DrawCellSize, GameLogic.Field.DrawCellSize), fdr = far, fgr = far; if (p.Number == 1) { lblPos = new Vector2(GameLogic.Field.DrawRectangle.X, GameLogic.Field.DrawRectangle.Y - nameSize.Y); } else if (p.Number == 2) { lblPos = new Vector2(GameLogic.Field.DrawRectangle.Right - nameSize.X, GameLogic.Field.DrawRectangle.Y - nameSize.Y); far.X = GameLogic.Field.DrawRectangle.Right + 4; } else if (p.Number == 3) { lblPos = new Vector2(GameLogic.Field.DrawRectangle.Right - nameSize.X, GameLogic.Field.DrawRectangle.Bottom + 2); far.X = GameLogic.Field.DrawRectangle.Right + 4; far.Y = GameLogic.Field.DrawRectangle.Bottom - GameLogic.Field.DrawCellSize * 3 - 10; } else if (p.Number == 4) { lblPos = new Vector2(GameLogic.Field.DrawRectangle.X, GameLogic.Field.DrawRectangle.Bottom + 2); far.Y = GameLogic.Field.DrawRectangle.Bottom - GameLogic.Field.DrawCellSize * 3 - 10; } fdr.X = far.X; fgr.X = far.X; fdr.Y = far.Bottom + 5; fgr.Y = fdr.Bottom + 5; lblPos.X = (int)lblPos.X; lblPos.Y = (int)lblPos.Y; this.AddChild(new GUILabel(p.Name, p.ColorTheme.ClrFigureDefence, lblPos)); GUIFigureButton btnA = new GUIFigureButton(new FigureAttack(p), far); GUIFigureButton btnD = new GUIFigureButton(new FigureDefence(p), fdr); GUIFigureButton btnG = new GUIFigureButton(new FigureGold(p), fgr); p.figureButtons.Add(btnA); p.figureButtons.Add(btnD); p.figureButtons.Add(btnG); foreach (GUIFigureButton btn in p.figureButtons) { btn.OnMouseLeftClick += GameLogic.BtnFigureLeftClick; btn.OnMouseEnter += GameLogic.BtnFigureEnter; btn.OnMouseLeave += GameLogic.BtnFigureLeave; } if (p != GameLogic.ActivePlayer) btnA.Enabled = btnD.Enabled = btnG.Enabled = false; this.AddChild(btnA); this.AddChild(btnD); this.AddChild(btnG); } }