/// <summary> /// Called when it is time to setup the next frame. /// </summary> /// <param name="e">Contains timing information for framerate independent logic.</param> protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); //GameLogic gameplay = new GameLogic(); //gameplay.AddPlayer(player); if (Keyboard[Key.Q]){ map = mapGenerator.generateCLASSIC_Map(); mapp = new Map(map); mode = new GameMode(GameMode.Mode.CLASSIC); save = new MapSave(mapp, mode); save.createXMLDoc("C:\\inputXML.xml"); loader = new MapLoader(); mapp2 = loader.loadMap("C:\\inputXML.xml"); mode2 = loader.getMode(); save2 = new MapSave(mapp2, mode2); save2.createXMLDoc("C:\\outputXML.xml"); } if (Keyboard[Key.W]) map = mapGenerator.generateDM_Map(); if (Keyboard[Key.E]) map = mapGenerator.generateTDMB_Map(); if (Keyboard[Key.R]) map = mapGenerator.generateTDM_Map(); if (Keyboard[Key.Escape]) Exit(); }
public Map LoadMap(String filePath) { int x,y; mapObjects = new MapObject[20][]; for (int i = 0; i < mapObjects.Length; i++) mapObjects[i] = new MapObject[19]; MapObject obj; String tempStr; reader = new XmlTextReader(filePath); reader.WhitespaceHandling = WhitespaceHandling.None; //skipping empty nodes while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element) { if (reader.Name == "mode") { tempStr = reader.GetAttribute("name"); switch (tempStr) { case "CLASSIC": mode = new GameMode(GameMode.Mode.CLASSIC); break; case "TDM": mode = new GameMode(GameMode.Mode.TDM); break; case "TDMB": mode = new GameMode(GameMode.Mode.TDMB); break; case "DM": mode = new GameMode(GameMode.Mode.DM); break; } } if (reader.Name == "element") { x = int.Parse(reader.GetAttribute("x")); y = int.Parse(reader.GetAttribute("y")); tempStr = reader.GetAttribute("type"); switch (tempStr) { case "EMPTY": obj = new MapObject(x, y, MapObject.Types.EMPTY); mapObjects[x][y] = obj; break; case "BRICK": obj = new MapObject(x, y, MapObject.Types.BRICK); mapObjects[x][y] = obj; break; case "CONCRETE": obj = new MapObject(x, y, MapObject.Types.CONCRETE); mapObjects[x][y] = obj; break; case "WATER": obj = new MapObject(x, y, MapObject.Types.WATER); mapObjects[x][y] = obj; break; case "FOREST": obj = new MapObject(x, y, MapObject.Types.FOREST); mapObjects[x][y] = obj; break; case "BASE": obj = new MapObject(x, y, MapObject.Types.BASE); mapObjects[x][y] = obj; break; } } } } reader.Close(); map = new Map(mapObjects); return map; }
public MapSaver(Map map, GameMode mode) { this.map = map; this.mode = mode; }
public Round(GameMode mode, Map map, List<Player> playerList) { Mode = mode; Map = map; PlayerList = playerList; }