private void updateComponents() { while (true) { SetTeam1Text(team1); SetTeam2Text(team2); SetTeam1Score(team1Score.ToString()); SetTeam2Score(team2Score.ToString()); SetTitleText(GameUtility.compName); if (screenMode != lastScreenState) { lastScreenState = screenMode; GoFullscreen(lastScreenState); } if (GameUtility.gameTime <= 99) { SetTimerText(GameUtility.getGameTime().ToString("00.00")); } else { SetTimerText(GameUtility.getGameTime().ToString("000.00")); } Thread.Sleep(50); } }
private void updateComponents() { while (true) { setTimeProgress(GameUtility.gameTime, true); setTimeProgress(GameUtility.getGameTime(), false); subtractModeTeam1 = team1Toggle.Checked; subtractModeTeam2 = team2Toggle.Checked; lastTeam1 = Display.team1; lastTeam2 = Display.team2; SetTeam1Text(Display.team1); SetTeam2Text(Display.team2); updateScoreNames(); Thread.Sleep(100); } }