/// <summary> /// 超绝状态 /// </summary> private void Marvelous() { Marvel_UI.SetActive(true); Marvel marvel = Marvel_UI.GetComponentInChildren <Marvel>(); marvel.CurrentTime = marvel.WholeTime; marvel.BufferNum = 2; player.EnergyAbsorb = 2; }
/// <summary> /// 超绝状态 /// </summary> private void Marvelous() { if (Marvel_UI.activeSelf == true) { Marvel marvel = Marvel_UI.GetComponentInChildren <Marvel>(); marvel.LevelUp(); } Marvel_UI.SetActive(true); }