/// <summary> /// On construct, read all xml files. /// </summary> /// <param name="game"></param> public XMLReader(Game1 game) { this.game = game; ReadXMLBehaviour(); // READ XML BEHAVIOUR ReadXMLConfig(); // READ XML CONFIG }
public CollisionHandler(Game1 game) { this.audioManager = game.audioManager; this.splashScreen = game.splashScreen; this.modelManager = game.modelManager; this.game = game; this.score = game.score; }
public ModelManager(Game1 game) : base(game) { this.game = game; this.splashScreen = game.splashScreen; this.score = game.score; rnd = new Random(); }
public MonsterTruck(Model model, GraphicsDevice device, Camera camera, Vector3 position, Player playerModel, Game1 game) : base(model) { this.MAX_HEALTH = (int)game.truckHealth; this.moveSpeed = game.truckMoveSpeed; base.translation.Translation = position; this.playerModel = playerModel; health = MAX_HEALTH; Random rng = new Random(); aStarPaths = new List<Vector2>(); seekLocation = null; }
float velocity = 0f; // need to track velocity so the car naturally slows down #endregion Fields #region Constructors public Player(Model model, GraphicsDevice device, Camera camera, Game1 game) : base(model) { this.MAX_HEALTH = (int)game.playerHealth; this.MOVE_SPEED = game.playerMoveSpeed; graphicsDeviceManager = game.graphics; this.uiManager = game.uiManager; this.audioManager = game.audioManager; health = MAX_HEALTH; energy = MAX_ENERGY; base.translation.Translation = new Vector3(500f, 0f, 500f); }
public Enemy(Model model, GraphicsDevice device, Camera camera, Vector3 position, Player playerModel, Game1 game) : base(model) { this.game = game; this.MAX_HEALTH = (int)game.enemyHealth; this.moveSpeed = game.enemyMoveSpeed; Console.WriteLine("ENEMY HP : " + this.MAX_HEALTH); Console.WriteLine("ENEMY moveSpeed : " + this.moveSpeed); base.translation.Translation = position; this.playerModel = playerModel; health = MAX_HEALTH; rng = new Random(); randomPoint = new Vector3(rng.Next(96, 1440), 30, rng.Next(96, 1056)); aStarPaths = new List<Vector2>(); seekLocation = null; }
public void SetData(string textToDraw, Game1.GameState currGameState) { this.textToDraw = textToDraw; this.currentGameState = currGameState; switch (currentGameState) { case Game1.GameState.START: case Game1.GameState.LEVEL_CHANGE: secondaryTextToDraw = "WASD to move, Space bar to boost.\n\n Press ENTER to begin"; break; case Game1.GameState.END: secondaryTextToDraw = "Press ENTER to quit"; break; } }
static void Main() { using (var game = new Game1()) game.Run(); }