示例#1
0
        /// <summary>
        /// Processes the point list pair.
        /// </summary>
        /// <param name="estimatedLocationPoints">The estimated location points (from AR Toolkit).</param>
        /// <param name="axisStartPoints">The axis start point (from the camera).</param>
        /// <param name="axisEndPoints">The axis end point (from the camera).</param>
        /// <param name="myNumPtsCalculated">Nnumber of points calculated.</param>
        /// <returns>The average point of all processed points if successful, otherwise a zero length vector.</returns>
        /// <remarks>estimatedLocationPoints and seenFromCameraPoints must be matched lists.</remarks>
        /// <exception cref="ArgumentNullException"></exception>
        /// <exception cref="ArgumentException">estimatedLocationPoints and seenFromCameraPoints should be matched lists.</exception>
        private clsPoint3d ProcessPointListPair(List <clsPoint3d> estimatedLocationPoints, List <clsPoint3d> seenFromCameraPoints, ref int myNumPtsCalculated)
        {
            if (estimatedLocationPoints == null || seenFromCameraPoints == null)
            {
                throw new ArgumentNullException();
            }
            if (estimatedLocationPoints.Count != seenFromCameraPoints.Count)
            {
                throw new ArgumentException("estimatedLocationPoints and seenFromCameraPoints should be matched lists.");
            }
            myNumPtsCalculated = 0;

            // Take copies of the list, such as not to affect the passed list
            estimatedLocationPoints = estimatedLocationPoints.ToList();
            seenFromCameraPoints    = seenFromCameraPoints.ToList();

            // Get the points within 12.5mm of the average
            var points = GetPointsWithinDistanceOfAveragePoint(estimatedLocationPoints, 12.5);

            // Align the matched lists by removing the axis points matched to the estimated location points that have been removed
            var removedPoints = estimatedLocationPoints.Where(p => !points.Contains(p)).ToList();

            removedPoints.ForEach(p => {
                var index = estimatedLocationPoints.IndexOf(p);
                estimatedLocationPoints.RemoveAt(index);
                seenFromCameraPoints.RemoveAt(index);
            });

            // Don't process anything if we have less than 3 usable points
            if (points.Count <= 3)
            {
                return(new clsPoint3d(0, 0, 0));
            }


            var intersectionPoints = new List <clsPoint3d>();

            // Get the first line - don't loop through all as we compare to the next line
            for (var i = 0; i <= estimatedLocationPoints.Count - 2; i++)
            {
                var line1 = new clsLine3d(estimatedLocationPoints[i], seenFromCameraPoints[i]);

                // Compare to the next line
                for (var j = i + 1; j <= estimatedLocationPoints.Count - 1; j++)
                {
                    var line2 = new clsLine3d(estimatedLocationPoints[j].Copy(), seenFromCameraPoints[j].Copy());

                    // Get midpoint of each line
                    var p1 = line1.Point;
                    p1.Normalise();
                    var p2 = line2.Point;
                    p2.Normalise();

                    // Determine angle between lines
                    var a = Acos(p1.Dot(p2)) * 180 / PI;
                    if (a > myPGAngleTol)
                    {
                        // Angle is above minimum threshold, so determine the point on each line which is closest to the other line
                        var p3 = line1.ClosestPointToLine(line2);
                        var p4 = line2.ClosestPointToLine(line1);

                        // Determine the distance between the closest points
                        var d = p3.Dist(p4);
                        if (d < myPGPointTol)
                        {
                            // Distance is below threshold so add the intersection point as the midpoint between them
                            intersectionPoints.Add(new clsPoint3d((p3.X + p4.X) / 2, (p3.Y + p4.Y) / 2, (p3.Z + p4.Z) / 2));
                        }
                    }
                }
            }

            var intersectionPointsToFind = 10;

            if (intersectionPoints.Count >= intersectionPointsToFind)
            {
                myNumPtsCalculated = intersectionPoints.Count;
                return(GetAveragePoint(intersectionPoints));
            }
            else
            {
                DebugStringList.Add($"{intersectionPoints.Count} / {intersectionPointsToFind}");
            }
            return(new clsPoint3d(0, 0, 0));
        }