示例#1
0
        /// <summary>
        /// Updates the <see cref="Camera"/>'s position and scale (view and camera) according to a given <see cref="CameraBehavior"/> and view size, adjusting the <paramref name="lerpSpeed"/> to match a constant <paramref name="frameRate"/>.
        /// </summary>
        /// <param name="canvasSize">The size of the canvas.</param>
        /// <param name="focus">The focal point of the view, which the <see cref="Camera"/> will move towards.</param>
        /// <param name="cameraBehavior">A <see cref="CameraBehavior"/> object that will determine how the <see cref="Camera"/> behaves.</param>
        /// <param name="lerpSpeed">The inverse of the distance between the current value and the desired value to travel. Must be greater than 1.</param>
        /// <param name="frameTime">Indicates the desired frame time (in milliseconds), which will adjust the <see cref="Camera"/> moevement accordingly.</param>
        public void UpdateCamera(SKSize canvasSize, CameraBehavior cameraBehavior, Vector2 focus, float lerpSpeed = 10f, float frameTime = 30)
        {
            SetView(new Vector2(canvasSize.Width, canvasSize.Height), 1);

            float frames = 1;

            if (stopwatch.ElapsedMilliseconds <= lerpSpeed * frameTime && stopwatch.ElapsedMilliseconds > 0)
            {
                frames = stopwatch.ElapsedMilliseconds / frameTime;
            }

            MoveCamera(cameraBehavior, focus, lerpSpeed / frames);
            stopwatch.Restart();
        }
示例#2
0
        /// <summary>
        /// Moves the camera towards a given position with a specified speed while obeying the given <see cref="CameraBehavior"/> ruleset.
        /// </summary>
        /// <param name="camBehavior">The behavior of the <see cref="Camera"/> as a <see cref="CameraBehavior"/>, specifying desired zoom, bounds, and movement type.</param>
        /// <param name="position">The desired focus position for the <see cref="Camera"/> to move towards.</param>
        /// <param name="lerpSpeed">The inverse of the distance between the current value and the desired value to travel. Must be greater than 1.</param>
        public void MoveCamera(CameraBehavior camBehavior, Vector2 position, float lerpSpeed = 10f)
        {
            Bounds bounds = camBehavior.Bounds;

            if (camBehavior.BehaviorType == CameraBehaviorType.Fit)
            {
                float zoom = camBehavior.DesiredZoom ?? MinZoom(bounds);
                LerpCamera(bounds.Center(), zoom, lerpSpeed);
            }
            else if (camBehavior.BehaviorType == CameraBehaviorType.Fill)
            {
                float zoom = camBehavior.DesiredZoom ?? FullZoom(bounds);
                LerpCamera(BoundPosition(position, bounds, zoom), zoom, lerpSpeed);
            }
            else if (camBehavior.BehaviorType == CameraBehaviorType.Free)
            {
                float zoom = camBehavior.DesiredZoom ?? FullZoom(bounds);
                LerpCamera(position, zoom, lerpSpeed);
            }
        }