private void LoadFont(string fontName) { m_LoadedFlag.Add(string.Format("Font.{0}", fontName), false); GameEntry.Resource.LoadAsset(AssetUtility.GetFontAsset(fontName), new LoadAssetCallbacks( (assetName, asset, duration, userData) => { m_LoadedFlag[string.Format("Font.{0}", fontName)] = true; UGuiForm.SetMainFont((Font)asset); Log.Info("Load font '{0}' OK.", fontName); }, (assetName, status, errorMessage, userData) => { Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, errorMessage); })); }