public void IsAwayForfeit_IsForfeitFalse_ReturnsFalse() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user) { IsPlayed = "Y" }; fixture.IsForfeit = false; Assert.That(fixture.IsAwayForfeit(), Is.False); }
public FixtureViewModel() { Fixture = new Fixture(); Fixture.FixtureDate = DateTime.Now; SetCupRoundNames(); }
public void IsAwayForfeit_IsForfeitTrueAwayIdDoesNotMatch_ReturnsFalse() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user) { IsPlayed = "Y" }; fixture.IsForfeit = true; fixture.ForfeitingTeam = homeTeamLeague.Team; Assert.That(fixture.IsAwayForfeit(), Is.False); }
public MatchResultDto(Fixture fixture, List<PlayerFixture> homePlayerStats, List<PlayerFixture> awayPlayerStats) { this.Fixture = new FixtureDto(fixture, true); this.HomePlayerStats = new List<PlayerFixtureDto>(); homePlayerStats.ForEach(x => this.HomePlayerStats.Add(new PlayerFixtureDto(x))); this.AwayPlayerStats = new List<PlayerFixtureDto>(); awayPlayerStats.ForEach(x => this.AwayPlayerStats.Add(new PlayerFixtureDto(x))); }
public static Fixture CreateFixture(int id) { Season season = CreateSeason(); EntityIdSetter.SetIdOf(season, 1); Team team = new Team("teamName", "teamNameLong"); League league = new League(season, "league desc", 1, 1); EntityIdSetter.SetIdOf(league, 1); TeamLeague teamLeague = new TeamLeague(league, team, "teamName", "teamNameLong"); Fixture fixture = new Fixture(teamLeague, teamLeague, DateTime.Today, CreateUser()); fixture.IsCupFixture = false; EntityIdSetter.SetIdOf(fixture, id); return fixture; }
public PlayerFixture(TeamLeague teamLeague, Fixture fixture, Player player, int pointsScored, int fouls) : this() { Check.Require(teamLeague != null, "teamLeague cannot be null"); Check.Require(fixture != null, "teamLeague cannot be null"); Check.Require(player != null, "player cannot be null"); Check.Require(pointsScored >= 0, "pointsScored must be greater than or equal to zero"); Check.Require(fouls >= 0, "fouls must be greater than or equal to zero"); this.TeamLeague = teamLeague; this.Fixture = fixture; this.Player = player; this.PointsScored = pointsScored; this.Fouls = fouls; }
public void SaveMatchResult_GameNotCancelled_Success() { Fixture fixture = new Fixture() { IsCancelled = "N" }; User user = new User() { UserName = "******"}; matchResultService.SaveMatchResult(fixture, user); Assert.That(fixture.IsCancelled, Is.EqualTo("N")); Assert.That(fixture.ResultAddedDate, Is.Not.Null); Assert.That(fixture.LastUpdated, Is.Not.Null); Assert.That(fixture.LastUpdatedBy.UserName, Is.EqualTo(user.UserName)); mockFixtureService.Received().Update(fixture); mockFixtureService.Received().Commit(); }
public void CanCreateFixture() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user); Assert.IsNotNull(fixture); Assert.That(fixture.IsPlayed, Is.EqualTo("N")); Assert.That(fixture.IsCancelled, Is.EqualTo("N")); Assert.That(fixture.HomeTeamLeague == homeTeamLeague); Assert.That(fixture.HomeTeamLeague.TeamName == homeTeamLeague.TeamName); Assert.That(fixture.HomeTeamLeague.TeamNameLong == homeTeamLeague.TeamNameLong); Assert.That(fixture.AwayTeamLeague == awayTeamLeague); Assert.That(fixture.AwayTeamLeague.TeamName == awayTeamLeague.TeamName); Assert.That(fixture.AwayTeamLeague.TeamNameLong == awayTeamLeague.TeamNameLong); Assert.That(fixture.FixtureDate == fixtureDate); Assert.That(fixture.HasPlayerStats, Is.EqualTo("Y")); Assert.That(fixture.IsPenaltyAllowed, Is.True); Assert.That(fixture.LastUpdated, Is.Not.Null); }
public FixtureDto(Fixture fixture, bool includeReport) { this.FixtureId = fixture.Id; this.HomeTeamName = fixture.HomeTeamLeague.TeamName; this.AwayTeamName = fixture.AwayTeamLeague.TeamName; this.HomeTeamScore = fixture.HomeTeamScore.ToString(); this.AwayTeamScore = fixture.AwayTeamScore.ToString(); this.IsPlayed = fixture.IsPlayed.YesNoToBool(); this.IsCancelled = fixture.IsCancelled.YesNoToBool(); this.FixtureDate = fixture.FixtureDate; if (!string.IsNullOrEmpty(fixture.TipOffTime)) this.TipOffTime = fixture.TipOffTime; else if (fixture.HomeTeamLeague.Team != null) // I've not idea why but sometimes this returns null in which case just ignore it this.TipOffTime = fixture.HomeTeamLeague.Team.TipOffTime; if (includeReport) this.Report = Html.ConvertToPlainText(fixture.Report); }
/// <param name="playerFixture"></param> /// <param name="fixture">Required because EF won't load all the required information to look up the opposing team in a list of PlayerFixtures</param> public PlayerSeasonFixtureStatsDto(PlayerFixture playerFixture, Fixture fixture) { this.FixtureDate = playerFixture.Fixture.FixtureDate; this.CurrentTeam = playerFixture.TeamLeague.TeamName; // Sucky code alert. Because of the WCF/EF lazy loading problems only entities one level deep // from PlayerFixture are loaded. I.e. Fixture is loaded but Fixture.HomeTeamLeague isn't. // However PlayerFixture.TeamLeague will always be populated which means either // PlayerFixture.Fixture.HomeTeamLeague or PlayerFixture.Fixture.AwayTeamLeague is populated, // I'm not entirely sure why. So the opposing team will be null if(fixture.HomeTeamLeague.Team != null) // Very odd. This seems to work because a Player's team as already been loaded OpponentName = fixture.AwayTeamLeague.TeamName; else OpponentName = fixture.HomeTeamLeague.TeamName; this.IsMvp = playerFixture.IsMvp.YesNoToBool(); this.Fouls = playerFixture.Fouls.ToString(); this.Points = playerFixture.PointsScored.ToString(); }
public void MapToModel(Fixture fixture) { LeagueOrCupId = fixture.IsCupFixture ? fixture.Cup.Id : fixture.HomeTeamLeague.League.Id; HomeTeamId = fixture.HomeTeamLeague.Team.Id; AwayTeamId = fixture.AwayTeamLeague.Team.Id; Referee1Id = fixture.Referee1 != null ? fixture.Referee1.Id : (int?)null; Referee2Id = fixture.Referee2 != null ? fixture.Referee2.Id : (int?)null; OneOffVenueId = fixture.OneOffVenue != null ? fixture.OneOffVenue.Id : (int?)null; }
public Fixture MapToFixture(Fixture fixture, TeamLeague homeTeamLeague, TeamLeague awayTeamLeague, Referee referee1, Referee referee2, User lastUpdatedBy, OneOffVenue oneOffVenue) { fixture.HomeTeamLeague = homeTeamLeague; fixture.AwayTeamLeague = awayTeamLeague; fixture.LastUpdatedBy = lastUpdatedBy; fixture.LastUpdated = DateTime.Now; // If you remove the few lines below accessing the referee objects you cannot reliably // set the properties to null. The assignment seems to be ignored. // By best guess is that the properties aren't lazy loaded until accessed so if you assign // a value to the property then read from it, the value gets loaded from the database. F****d up. fixture.Referee1.Touch(); fixture.Referee2.Touch(); fixture.Referee1 = referee1; fixture.Referee2 = referee2; fixture.OneOffVenue.Touch(); fixture.OneOffVenue = oneOffVenue; return fixture; }
public void Teardown() { season = null; homeTeam = null; homeTeam = null; league = null; teamLeagueHome = null; teamLeagueAway = null; fixture = null; }
public void Setup() { user = new User(); season = new Season(2008, 2009); homeTeam = new Team("home", "homeTeam"); awayTeam = new Team("away", "awayTeam"); league = new League(season, "league desc", 1, 1); teamLeagueHome = new TeamLeague(league, homeTeam, "home", "homeTeam"); teamLeagueAway = new TeamLeague(league, awayTeam, "away", "awayTeam"); player = new Player("Phil", "Hale"); fixtureDate = DateTime.Today; fixture = new Fixture(teamLeagueHome, teamLeagueAway, fixtureDate, user); }
/// <summary> /// Returns a complete list of PlayerFixtureStats representing an entire team for /// a fixture, regardless of whether the player has played in the fixture /// </summary> /// <param name="existingPlayerFixtures"></param> /// <param name="allPlayersInTeam"></param> /// <param name="teamLeague"></param> /// <param name="fixture"></param> /// <returns></returns> public List<PlayerFixtureStats> MapToPlayerFixtureStats(List<PlayerFixture> existingPlayerFixtures, List<Player> allPlayersInTeam, TeamLeague teamLeague, Fixture fixture) { List<PlayerFixtureStats> playerFixturesScreen = new List<PlayerFixtureStats>(); PlayerFixture existingPlayerFixture; foreach (Player player in allPlayersInTeam) { // Select PF record if exists existingPlayerFixture = existingPlayerFixtures.Where(x => x.Player.Id == player.Id).SingleOrDefault(); // If a PF record exists, add it. If not, add a blank record if (existingPlayerFixture != null) playerFixturesScreen.Add(new PlayerFixtureStats(existingPlayerFixture, true)); else playerFixturesScreen.Add(new PlayerFixtureStats(new PlayerFixture(teamLeague, fixture, player, 0, 0), false)); } return playerFixturesScreen; }
public void MapToModel(Fixture fixture) { this.FixtureId = fixture.Id; this.HomeTeamId = fixture.HomeTeamLeague.Team.Id; this.AwayTeamId = fixture.AwayTeamLeague.Team.Id; this.HomeTeamName = fixture.HomeTeamLeague.TeamNameLong; this.AwayTeamName = fixture.AwayTeamLeague.TeamNameLong; this.HomeTeamScore = fixture.HomeTeamScore; this.AwayTeamScore = fixture.AwayTeamScore; this.HasPlayerStats = fixture.HasPlayerStats.YesNoToBool(); this.Report = fixture.Report; this.IsPenaltyAllowed = fixture.IsPenaltyAllowed; this.IsForfeit = fixture.IsForfeit; }
public void IsHomeWin_NoForfeitHomeTeamScoreGreater_ReturnsTrue() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user) { IsPlayed = "Y" }; fixture.IsForfeit = false; fixture.HomeTeamScore = 20; fixture.AwayTeamScore = 10; Assert.That(fixture.IsHomeWin(), Is.True); }
public void IsHomeTeam_NullTeamLeague_ThrowsArgumentException() { Fixture f = new Fixture(); Assert.Throws<ArgumentException>(() => f.IsHomeTeam(null)); }
public void IsHomeTeam_PassHomeTeam_True() { TeamLeague homeTeamLeague = new TeamLeague() { Id = 1 }; TeamLeague awayTeamLeague = new TeamLeague() { Id = 2 }; Fixture f = new Fixture() { HomeTeamLeague = homeTeamLeague, AwayTeamLeague = awayTeamLeague}; Assert.That(f.IsHomeTeam(homeTeamLeague), Is.True); }
//public void AddTeamLeaguePenalty(int teamLeagueId, int penaltyPoints) //{ // TeamLeague teamLeague = teamLeagueRepository.Get(teamLeagueId); // teamLeague.PointsPenalty = penaltyPoints; // //teamLeague = teamLeagueRepository.SaveOrUpdate(teamLeague); // //FlushSessionAndEvict(teamLeague); //} private Fixture AddFixture(TeamLeague home, TeamLeague away, string fixtureDate, User lastUpdatedBy) { Fixture fixture = new Fixture(home, away, DateTime.Parse(fixtureDate), lastUpdatedBy); fixture.IsCupFixture = false; //fixture = fixtureRepository.SaveOrUpdate(fixture); //FlushSessionAndEvict(fixture); CurrentSeasonFixtures.Add(fixture); return fixture; }
public void IsCancelled_IsYFixtureDateChanged_SetToN() { Fixture f = new Fixture(); DateTime myDate = DateTime.Now; f.FixtureDate = myDate; f.IsCancelled = "Y"; f.FixtureDate = myDate.AddDays(1); Assert.That(f.IsCancelled, Is.EqualTo("N")); }
public void IsCancelled_IsYFixtureDateNotChanged_RemainsY() { Fixture f = new Fixture(); DateTime myDate = DateTime.Now; f.FixtureDate = myDate; f.IsCancelled = "Y"; f.FixtureDate = myDate; Assert.That(f.IsCancelled, Is.EqualTo("Y")); }
public void IsHomeWin_NotPlayed_ReturnsFalse() { Fixture fixture = new Fixture() { IsPlayed = "N"}; Assert.That(fixture.IsHomeWin(), Is.False); }
public Fixture MapToFixture(Fixture fixture) { fixture.HomeTeamScore = this.HomeTeamScore; fixture.AwayTeamScore = this.AwayTeamScore; fixture.HasPlayerStats = this.HasPlayerStats.BoolToYesNo(); fixture.Report = this.Report; fixture.IsPenaltyAllowed = this.IsPenaltyAllowed; fixture.IsForfeit = this.IsForfeit; return fixture; }
public FixtureViewModel(Fixture fixture) { Fixture = fixture; SetCupRoundNames(); }
public void IsHomeWin_HomeForfeits_ReturnsFalse() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user) { IsPlayed = "Y" }; fixture.IsForfeit = true; fixture.ForfeitingTeam = homeTeamLeague.Team; Assert.That(fixture.IsHomeWin(), Is.False); }
public void IsAwayForfeit_NotPlayed_ReturnsFalse() { Fixture fixture = new Fixture() { IsPlayed = "N" }; fixture.IsForfeit = true; Assert.That(fixture.IsAwayForfeit(), Is.False); }
public void IsHomeForfeit_IsForfeitTrueHomeIdMatches_ReturnsTrue() { Fixture fixture = new Fixture(homeTeamLeague, awayTeamLeague, fixtureDate, user) { IsPlayed = "Y" }; fixture.IsForfeit = true; fixture.ForfeitingTeam = homeTeamLeague.Team; Assert.That(fixture.IsHomeForfeit(), Is.True); }
//protected Player SavePlayer(Player player) //{ // playerRepository.SaveOrUpdate(player); // FlushSessionAndEvict(player); // return player; //} private PlayerFixture AddPlayerFixture(TeamLeague teamLeague, Fixture fixture, Player player, int points, int fouls, bool isMvp) { PlayerFixture playerFixture = new PlayerFixture(teamLeague, fixture, player, points, fouls); if (isMvp) playerFixture.IsMvp = "Y"; else playerFixture.IsMvp = "N"; //statsRepository.SaveOrUpdatePlayerFixture(playerFixture); //FlushSessionAndEvict(playerFixture); return playerFixture; }
private Fixture GetFixture(TeamLeague homeTeamLeague, TeamLeague awayTeameLeague, bool isHomeWin, bool isPlayed = true) { var fixture = new Fixture() { HomeTeamLeague = homeTeamLeague, AwayTeamLeague = awayTeameLeague }; fixture.IsPlayed = isPlayed ? "Y" : "N"; if(isHomeWin) { fixture.HomeTeamScore = 30; fixture.AwayTeamScore = 10; } else { fixture.HomeTeamScore = 10; fixture.AwayTeamScore = 30; } return fixture; }