internal static double Dot(FloatArrayVector x, SparseVector y) { double sum = 0; int xlen = x.Length; int ylen = y.Length; int i = 0; int j = 0; while (i < xlen && j < ylen) { if (i == y.indices[j]) { sum += x.values[i++] * y.values[j++]; } else { if (i > y.indices[j]) { ++j; } else { ++i; } } } return(sum); }
internal static double Dot(FloatArrayVector x, FloatArrayVector y) { double sum = 0; for (int i = 0; i < x.Length; i++) { sum += x.values[i] * y.values[i]; } return sum; }
internal static double Dot(FloatArrayVector x, DoubleArrayVector y) { double sum = 0; for (int i = 0; i < x.Length; i++) { sum += x.values[i] * y.values[i]; } return(sum); }
internal static double SumSquaredDiffs(FloatArrayVector x, DoubleArrayVector y) { double sum = 0; for (int i = 0; i < x.Length; i++) { double d = x.values[i] - y.values[i]; sum += d * d; } return(sum); }
public override double SumSquaredDiffs(BaseVector y) { if ((y is SparseVector)) { return(SparseVector.SumSquaredDiffs(this, (SparseVector)y)); } if ((y is FloatArrayVector)) { return(FloatArrayVector.SumSquaredDiffs((FloatArrayVector)y, this)); } return(SumSquaredDiffs(this, (DoubleArrayVector)y)); }
public override double Dot(BaseVector y) { if ((y is SparseVector)) { return(SparseVector.Dot(this, (SparseVector)y)); } if ((y is FloatArrayVector)) { return(FloatArrayVector.Dot((FloatArrayVector)y, this)); } return(Dot(this, (DoubleArrayVector)y)); }
internal static double SumSquaredDiffs(FloatArrayVector x, SparseVector y) { double sum = 0; int xlen = x.Length; int ylen = y.Length; int i = 0; int j = 0; while (i < xlen && j < ylen) { if (i == y.indices[j]) { double d = x.values[i++] - y.values[j++]; sum += d * d; } else if (i > y.indices[j]) { sum += y.values[j] * y.values[j]; ++j; } else { sum += x.values[i] * x.values[i]; ++i; } } while (i < xlen) { sum += x.values[i] * x.values[i]; ++i; } while (j < ylen) { sum += y.values[j] * y.values[j]; ++j; } return(sum); }
internal static double SumSquaredDiffs(FloatArrayVector x, FloatArrayVector y) { double sum = 0; for (int i = 0; i < x.Length; i++) { double d = x.values[i] - y.values[i]; sum += d * d; } return sum; }
internal static double SumSquaredDiffs(FloatArrayVector x, SparseVector y) { double sum = 0; int xlen = x.Length; int ylen = y.Length; int i = 0; int j = 0; while (i < xlen && j < ylen){ if (i == y.indices[j]){ double d = x.values[i++] - y.values[j++]; sum += d*d; } else if (i > y.indices[j]){ sum += y.values[j]*y.values[j]; ++j; } else{ sum += x.values[i]*x.values[i]; ++i; } } while (i < xlen){ sum += x.values[i]*x.values[i]; ++i; } while (j < ylen){ sum += y.values[j]*y.values[j]; ++j; } return sum; }
internal static double Dot(FloatArrayVector x, SparseVector y) { double sum = 0; int xlen = x.Length; int ylen = y.Length; int i = 0; int j = 0; while (i < xlen && j < ylen){ if (i == y.indices[j]){ sum += x.values[i++]*y.values[j++]; } else{ if (i > y.indices[j]){ ++j; } else{ ++i; } } } return sum; }