public SeveralPlayersTrickWPF() { _animates = new AnimateTrickClass <SU, TC>(); _animates.LongestTravelTime = 160; _thisCanvas = new TrickCanvas(); _animates.GameBoard = _thisCanvas; EventAggregator thisE = Resolve <EventAggregator>(); thisE.Subscribe(this); }
public TwoPlayerTrickWPF() { _animates = new AnimateTrickClass <SU, TC>(); _animates.LongestTravelTime = 100; Height = 200; _thisCanvas = new TrickCanvas(); _animates.GameBoard = _thisCanvas; IEventAggregator thisE = Resolve <EventAggregator>(); thisE.Subscribe(this); }