示例#1
0
		private static void HandleRecallShot(PlayerInfo playerInfo)
		{
			bool flag = false;
			foreach (Obj_AI_Hero current in 
				from x in _ownTeam
				where x.IsValid && (x.IsMe || Helper.GetSafeMenuItem<bool>(_menu.Item(x.ChampionName))) && !x.IsDead && !x.IsStunned && (x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Ready || (x.Spellbook.GetSpell(SpellSlot.R).Level > 0 && x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Surpressed && x.Mana >= GetUltManaCost(x)))
				select x)
			{
				if (!(current.ChampionName != "Ezreal") || !(current.ChampionName != "Karthus") || !Helper.IsCollidingWithChamps(current, _enemySpawnPos, UltInfo[current.ChampionName].Width))
				{
					float num = Helper.GetSpellTravelTime(current, UltInfo[current.ChampionName].Speed, UltInfo[current.ChampionName].Delay, _enemySpawnPos) - (float)(_menu.Item("extraDelay").GetValue<Slider>().Value + 65);
					if (num - (float)playerInfo.GetRecallCountdown() <= 60f)
					{
						playerInfo.IncomingDamage[current.NetworkId] = (float)Helper.GetUltDamage(current, playerInfo.Champ) * UltInfo[current.ChampionName].DamageMultiplicator;
						if ((float)playerInfo.GetRecallCountdown() <= num && current.IsMe)
						{
							flag = true;
						}
					}
				}
			}
			float num2 = playerInfo.IncomingDamage.Values.Sum();
			float targetHealth = Helper.GetTargetHealth(playerInfo);
			if (!flag || _menu.Item("panicKey").GetValue<KeyBind>().Active)
			{
				if (_menu.Item("debugMode").GetValue<bool>())
				{
					Game.PrintChat("!SHOOT/PANICKEY {0} (Health: {1} TOTAL-UltDamage: {2})", new object[]
					{
						playerInfo.Champ.ChampionName,
						targetHealth,
						num2
					});
				}
				return;
			}
			playerInfo.IncomingDamage.Clear();
			int tickCount = Environment.TickCount;
			if (tickCount - playerInfo.LastSeen > 20000 && !_menu.Item("regardlessKey").GetValue<KeyBind>().Active)
			{
				if (num2 < playerInfo.Champ.MaxHealth)
				{
					if (_menu.Item("debugMode").GetValue<bool>())
					{
						Game.PrintChat("DONT SHOOT, TOO LONG NO VISION {0} (Health: {1} TOTAL-UltDamage: {2})", new object[]
						{
							playerInfo.Champ.ChampionName,
							targetHealth,
							num2
						});
					}
					return;
				}
			}
			else
			{
				if (num2 < targetHealth)
				{
					if (_menu.Item("debugMode").GetValue<bool>())
					{
						Game.PrintChat("DONT SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", new object[]
						{
							playerInfo.Champ.ChampionName,
							targetHealth,
							num2
						});
					}
					return;
				}
			}
			if (_menu.Item("debugMode").GetValue<bool>())
			{
				Game.PrintChat("SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", new object[]
				{
					playerInfo.Champ.ChampionName,
					targetHealth,
					num2
				});
			}
			_ult.Cast(_enemySpawnPos, true);
			_ultCasted = tickCount;
		}
示例#2
0
        private static void HandleRecallShot(PlayerInfo playerInfo)
        {
            bool shoot = false;

            foreach (Obj_AI_Hero champ in _ownTeam.Where(x =>
                            x.IsValid && (x.IsMe || Helper.GetSafeMenuItem<bool>(_menu.Item(x.ChampionName))) &&
                            !x.IsDead && !x.IsStunned &&
                            (x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Ready ||
                            (x.Spellbook.GetSpell(SpellSlot.R).Level > 0 &&
                            x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Surpressed &&
                            x.Mana >= GetUltManaCost(x))))) //use when fixed: champ.Spellbook.GetSpell(SpellSlot.R) = Ready or champ.Spellbook.GetSpell(SpellSlot.R).ManaCost)
            {
                if (champ.ChampionName != "Ezreal" && champ.ChampionName != "Karthus" && Helper.IsCollidingWithChamps(champ, _enemySpawnPos, UltInfo[champ.ChampionName].Width))
                    continue;

                //increase timeneeded if it should arrive earlier, decrease if later
                float timeneeded = Helper.GetSpellTravelTime(champ, UltInfo[champ.ChampionName].Speed, UltInfo[champ.ChampionName].Delay, _enemySpawnPos) - (_menu.Item("extraDelay").GetValue<Slider>().Value + 65);

                if (timeneeded - playerInfo.GetRecallCountdown() > 60)
                    continue;

                playerInfo.IncomingDamage[champ.NetworkId] = (float)Helper.GetUltDamage(champ, playerInfo.Champ) * UltInfo[champ.ChampionName].DamageMultiplicator;

                if (playerInfo.GetRecallCountdown() <= timeneeded)
                    if (champ.IsMe)
                        shoot = true;
            }

            float totalUltDamage = playerInfo.IncomingDamage.Values.Sum();

            float targetHealth = Helper.GetTargetHealth(playerInfo);

            if (!shoot || _menu.Item("panicKey").GetValue<KeyBind>().Active)
            {
                if (_menu.Item("debugMode").GetValue<bool>())
                    Game.PrintChat("!SHOOT/PANICKEY {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage);

                return;
            }

            playerInfo.IncomingDamage.Clear(); //wrong placement?

            int time = Environment.TickCount;

            if (time - playerInfo.LastSeen > 20000 && !_menu.Item("regardlessKey").GetValue<KeyBind>().Active)
            {
                if (totalUltDamage < playerInfo.Champ.MaxHealth)
                {
                    if (_menu.Item("debugMode").GetValue<bool>())
                        Game.PrintChat("DONT SHOOT, TOO LONG NO VISION {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage);

                    return;
                }
            }
            else if (totalUltDamage < targetHealth)
            {
                if (_menu.Item("debugMode").GetValue<bool>())
                    Game.PrintChat("DONT SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage);

                return;
            }

            if (_menu.Item("debugMode").GetValue<bool>())
                Game.PrintChat("SHOOT {0} (Health: {1} TOTAL-UltDamage: {2})", playerInfo.Champ.ChampionName, targetHealth, totalUltDamage);

            _ult.Cast(_enemySpawnPos, true);
            _ultCasted = time;
        }