public RepairToolV1_0(RepairTool repairTool) : base(repairTool.ID, repairTool.COST, repairTool.MAX_USAGES, ZoneV1_0.Convert(repairTool.ZONES)) { }
public MineGunV1_0(MineGun mineGun) : base(mineGun.ID, mineGun.COST, mineGun.MAX_MINES, ZoneV1_0.Convert(mineGun.ZONES)) { }
public GunV1_0(Gun GUN) : base(GUN.ID, GUN.COST, GUN.BARREL_NUMBER, GUN.MAX_RANGE, GUN.SHOT_SPEED, ZoneV1_0.Convert(GUN.ZONES)) { }