public void Initialize(ChainProcessor _processor) { this._processor = _processor; this._processor.Reprint -= Repaint; this._processor.Reprint += Repaint; this.wantsMouseMove = true; GenerateEditorContextMenu(); GenerateNodeContextMenu(); }
private void OnEnable() { _processor = target as ChainProcessor; _processor.Reprint -= this.Repaint; _processor.Reprint += this.Repaint; }