示例#1
0
        void SetInitialReferences()
        {
            if (GetComponent <Item_Master>() != null)
            {
                itemMaster = GetComponent <Item_Master>();
            }

            destructibleMaster = GetComponent <Destructible_Master>();
        }
示例#2
0
        void SetInitialReferences()
        {
            vehicleMaster = GetComponent <Vehicle_Master>();

            if (GetComponent <Destructible_Master>() != null)
            {
                destructibleMaster = GetComponent <Destructible_Master>();
            }
        }
        void SetInitialReferences()
        {
            destructibleMaster = GetComponent <Destructible_Master>();

            if (GetComponent <Rigidbody>() != null)
            {
                myRigidbody = GetComponent <Rigidbody>();
            }
        }
        void SetInitialReferences()
        {
            if (GetComponent <Item_Master>() == null)
            {
                this.enabled = false;
            }

            if (GameManager_References._player != null)
            {
                playerMaster = GameManager_References._player.GetComponent <Player_Master>();
            }

            destructibleMaster = GetComponent <Destructible_Master>();
        }
        void SetInitialReferences()
        {
            destructibleMaster = GetComponent <Destructible_Master>();

            if (GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>() != null)
            {
                npcRelationsMaster = GameObject.Find("GameManager").GetComponent <GameManager_NPCRelationsMaster>();
            }

            if (playerTag == "")
            {
                playerTag = "Player";
            }
        }
 void SetInitialReferences()
 {
     destructibleMaster = GetComponent <Destructible_Master>();
 }
 void SetInitialReferences()
 {
     destructibleMaster = GetComponent <Destructible_Master>();
     myTransform        = transform;
 }
示例#8
0
 void SetInitialReferences()
 {
     destructibleMaster = GetComponent <Destructible_Master>();
     //startingHealth = health;
 }