public static byte[] UnPack(byte[] data, out uint sess) { sess = 0; var len = data.Length; if (len == Const.HeartBeatLength) { return(new byte[] { }); } //先检查下最小长度// if (len < Const.PackageSessionLength + Const.PackageHmacLength) { DebugLogger.DebugNetworkError("Receve Data Length Error! Got " + len + " Byte, Less than Session Length plus Hmac Length"); throw new NetworkingException((int)ErrorCode.DataError); } string hmac_pkg = NetCrypter.CryptData(data, 0, len - Const.PackageHmacLength); string hmac_server = Encoding.Default.GetString(data, len - Const.PackageHmacLength, Const.PackageHmacLength); if (hmac_pkg != hmac_server) { DebugLogger.DebugNetworkError("HMAC Invalid! hmac_pkg:" + hmac_pkg + ", hmac_server: " + hmac_server); throw new NetworkingException((int)ErrorCode.DataError); } int dataLength = len - Const.PackageHmacLength - Const.PackageSessionLength; //获得SessionID// sess = NetUtil.bigEndian2UInt(data, dataLength, Const.PackageSessionLength); //拷贝获得的接收数据// var ReceiveData = new byte[dataLength]; Buffer.BlockCopy(data, 0, ReceiveData, 0, dataLength); return(ReceiveData); }
public static byte[] Pack(uint sess, string opCode, byte[] data) { int index = 0; int msglen = data.Length + Const.PackageSessionLength + Const.PackageHmacLength; byte[] header = NetUtil.ushort2bigEndian((ushort)msglen); var SendData = new byte[header.Length + msglen]; // 拷贝文件长度数据 Buffer.BlockCopy(header, 0, SendData, index, header.Length); index += header.Length; //先将数据拷贝到数据包// Buffer.BlockCopy(data, 0, SendData, index, data.Length); index += data.Length; //获得Session的Byte数据// byte[] session = NetUtil.uInt2BigEndian(sess); //拷贝Session数据// Buffer.BlockCopy(session, 0, SendData, index, session.Length); index += session.Length; //计算Hmac数据// byte[] hmac = Encoding.Default.GetBytes(NetCrypter.CryptData(SendData, header.Length, index)); //拷贝Hmac数据// Buffer.BlockCopy(hmac, 0, SendData, index, hmac.Length); return(SendData); }
public static byte[] GenHandShake(string uid, string gameServer, string subid, uint connectionIndex) { int clientReceivedSeq = 0; DebugLogger.Debug("GenHandShake uid:" + uid + " gameServer:" + gameServer + " subid:" + subid); string handshake = string.Format ( "{0}@{1}#{2}:{3}:{4}", Convert.ToBase64String(Encoding.Default.GetBytes(uid)), Convert.ToBase64String(Encoding.Default.GetBytes(gameServer)), Convert.ToBase64String(Encoding.Default.GetBytes(subid)), connectionIndex, clientReceivedSeq ); string hmac_encode64 = handshake + ":" + NetCrypter.CryptData(handshake); byte[] hmac_encode64_bits = Encoding.Default.GetBytes(hmac_encode64); return(hmac_encode64_bits); }