示例#1
0
        private void SetupGameBoard(GameBoardComponent gameBoard)
        {
            game.SetGameData(null, new List <GameEntity>(), new List <GameEntity>(), new List <GameEntity>());

            var cards = this.game.cardCache.value;

            cards.Shuffle();
            int index = 0;

            for (int i = 0; i < gameBoard.slotDefs.Count; i++)
            {
                var tSD = gameBoard.slotDefs[i];
                var e   = cards[index];
                e.AddCardState(CardState.tableau);
                e.AddCardProspector(tSD.id, tSD);
                e.AddFaceUp(tSD.faceUp);
                e.AddPosition(new Vector3(
                                  gameBoard.multiplier.x * tSD.x,
                                  gameBoard.multiplier.y * tSD.y,
                                  -tSD.layerID
                                  ));
                e.ReplaceSortOrder(0);
                game.gameData.tableau.Add(e);
                index++;
            }

            foreach (var card in game.gameData.tableau)
            {
                var tSD    = card.cardProspector.slotDef;
                var hidden = new List <GameEntity>();
                foreach (var c in game.gameData.tableau)
                {
                    if (tSD.hiddenBy.Contains(c.cardProspector.layoutID))
                    {
                        hidden.Add(c);
                    }
                }
                card.AddHiddenBy(hidden);
            }

            game.MoveToTarget(cards[index]);
            index++;

            for (; index < cards.Count; index++)
            {
                game.gameData.drawPile.Add(cards[index]);
            }
            game.UpdateDrawPile();
        }
示例#2
0
        /// <summary>
        /// 移动当前牌到弃牌堆
        /// </summary>
        /// <param name="game">Game.</param>
        /// <param name="e">E.</param>
        public static void MoveToDiscard(this GameContext game, GameEntity e)
        {
            GameBoardComponent gameBoard = game.gameBoard;

            e.ReplaceCardProspector(gameBoard.discardPile.id, gameBoard.discardPile);
            e.ReplaceCardState(CardState.discard);
            e.ReplaceFaceUp(true);
            e.ReplacePosition(new Vector3(
                                  gameBoard.discardPile.x * gameBoard.multiplier.x,
                                  gameBoard.discardPile.y * gameBoard.multiplier.y,
                                  -gameBoard.discardPile.layerID + 0.5f
                                  ));
            e.ReplaceSortOrder(-100 + game.gameData.discardPile.Count);
            game.gameData.discardPile.Add(e);
        }
示例#3
0
        public static void SetTableauFaces(this GameContext game)
        {
            GameBoardComponent gameBoard = game.gameBoard;

            foreach (var card in game.gameData.tableau)
            {
                var hiddenBy = card.hiddenBy.hiddenBy;
                var faceUp   = true;
                foreach (var item in hiddenBy)
                {
                    if (item.cardState.value == CardState.tableau)
                    {
                        faceUp = false;
                    }
                }
                card.ReplaceFaceUp(faceUp);
            }
        }
示例#4
0
        public static void UpdateDrawPile(this GameContext game)
        {
            GameBoardComponent gameBoard = game.gameBoard;

            for (int i = 0; i < game.gameData.drawPile.Count; i++)
            {
                var e = game.gameData.drawPile[i];
                e.ReplaceCardProspector(gameBoard.drawPile.id, gameBoard.drawPile);
                e.ReplaceFaceUp(false);
                e.ReplaceCardState(CardState.drawpile);
                e.ReplacePosition(new Vector3(
                                      (gameBoard.drawPile.x + i * gameBoard.drawPile.stagger.x) * gameBoard.multiplier.x,
                                      (gameBoard.drawPile.y + i * gameBoard.drawPile.stagger.y) * gameBoard.multiplier.y,
                                      -gameBoard.discardPile.layerID + 0.1f * i
                                      ));
                e.ReplaceSortOrder(-10 * i);
            }
        }
示例#5
0
        /// <summary>
        /// 使 e 成为新的目标牌
        /// </summary>
        /// <param name="game">Game.</param>
        /// <param name="e">E.</param>
        public static void MoveToTarget(this GameContext game, GameEntity e)
        {
            GameBoardComponent gameBoard = game.gameBoard;

            if (game.gameData.target != null)
            {
                game.MoveToDiscard(game.gameData.target);
            }
            game.gameData.target = e;
            e.ReplaceCardProspector(gameBoard.discardPile.id, gameBoard.discardPile);
            e.ReplaceCardState(CardState.target);
            e.ReplaceFaceUp(true);
            e.ReplacePosition(new Vector3(
                                  gameBoard.discardPile.x * gameBoard.multiplier.x,
                                  gameBoard.discardPile.y * gameBoard.multiplier.y,
                                  -gameBoard.discardPile.layerID
                                  ));
            e.ReplaceSortOrder(0);
        }