/// ******************************************************* /// <summary>Wave進行 / 更新処理</summary> /// ******************************************************* public bool OnUpdate() { if (ChildScript != null) { if (ChildScript.OnUpdate() == false) { ChildScript = null; } return(true); } PastTime++; if (PastTime > WaitTime) { bool isOpenRandom = false; List <ScriptLine> GroupLines = new List <ScriptLine>(); while (true) { if (Scripts == null) { return(false); } if (Scripts.ScriptLine == null) { return(false); } if (LineIndex >= Scripts.ScriptLine.Count) { return(false); } ScriptLine line = Scripts.ScriptLine[LineIndex]; LineIndex++; string CommandName = line.CommandName; if (isOpenRandom == true) { if (CommandName.CompareTo("/random") == 0) { isOpenRandom = false; if ((GroupLines != null) && (GroupLines.Count > 0)) { float rndtotal = 0; GroupLines.ForEach(grp => rndtotal += grp.GetAttribute("rate").FloatValue); float rndans = Random.value * rndtotal; int selectindex = 0; for (int i = 0; i < GroupLines.Count; i++) { rndans = rndans - GroupLines[i].GetAttribute("rate").FloatValue; if (rndans <= 0) { selectindex = i; break; } } string childname = GroupLines[selectindex].GetAttribute("target").StringValue; ScriptGroup group = Manager.Group.Find(grp => grp.GroupName == childname); ChildScript = new WaveScript(Manager, this, group); ChildScript.StartWave(); } } else if (CommandName.CompareTo("group") == 0) { GroupLines.Add(line); } } else { if (CommandName.CompareTo("interval") == 0) { IntervalLine(line); PastTime = 0; break; } else if (CommandName.CompareTo("random") == 0) { isOpenRandom = true; GroupLines = new List <ScriptLine>(); } else { SpawnLine(line); } } } } return(true); }
/// ******************************************************* /// <summary>ステージ進行 / 更新処理</summary> /// ******************************************************* public void OnUpdate() { if (IsProcStage == false) { return; } if (Manager.OnBombRunning == true) { return; } Manager.SetWaveNumber(StepIndex / STEP_LNG); if (Manager.GetWaveNumber() >= WaveList.Count) { OnFInishStage(); return; } if ((StepIndex % STEP_LNG) == 0) { string wave_msg = WaveMessage[Manager.GetWaveNumber()]; if (StageManager.Instance != null) { StageManager.Instance.ShowMessage(wave_msg); } StepIndex++; } else if ((StepIndex % STEP_LNG) == 1) { PastTime++; if (PastTime > MESSAGE_INTERVAL) { StepIndex++; PastTime = 0; } } else if ((StepIndex % STEP_LNG) == 2) { PastTime++; if (PastTime > WaitTime) { if (StageManager.Instance != null) { StageManager.Instance.HideMessage(); } string wave_name = WaveList[Manager.GetWaveNumber()]; if (wave_name.CompareTo("build") == 0) { if (StageManager.Instance != null) { StageManager.Instance.OpenBuildScreen(); } StepIndex++; } else { CurrentWave = WaveWarehouse[wave_name]; CurrentWave.StartWave(); } StepIndex++; WaitTime = WAVE_INTERVAL; PastTime = 0; } } else if ((StepIndex % STEP_LNG) == 3) { if ((CurrentWave != null) && (CurrentWave.OnUpdate() == false)) { StepIndex++; } } else if ((StepIndex % STEP_LNG) == 4) { if (StageManager.Instance == null) { return; } if (StageManager.Instance.IsBuildScreen == true) { return; } if (StageManager.Instance.EnemyCount != 0) { return; } if (FortressControll.Instance != null) { return; } StepIndex++; } }