示例#1
0
        public string GetReputationRewardText(Location currLocation)
        {
            List <string> reputationRewardTexts = new List <string>();

            foreach (var reputationReward in ReputationRewards)
            {
                string name = "";

                if (reputationReward.Key.Equals("location", StringComparison.OrdinalIgnoreCase))
                {
                    name = $"‖color:gui.orange‖{currLocation.Name}‖end‖";
                }
                else
                {
                    var faction = FactionPrefab.Prefabs.Find(f => f.Identifier.Equals(reputationReward.Key, StringComparison.OrdinalIgnoreCase));
                    if (faction != null)
                    {
                        name = $"‖color:{XMLExtensions.ColorToString(faction.IconColor)}‖{faction.Name}‖end‖";
                    }
                    else
                    {
                        name = TextManager.Get(reputationReward.Key);
                    }
                }
                float  normalizedValue = MathUtils.InverseLerp(-100.0f, 100.0f, reputationReward.Value);
                string formattedValue  = ((int)reputationReward.Value).ToString("+#;-#;0"); //force plus sign for positive numbers
                string rewardText      = TextManager.GetWithVariables(
                    "reputationformat",
                    new string[] { "[reputationname]", "[reputationvalue]" },
                    new string[] { name, $"‖color:{XMLExtensions.ColorToString(Reputation.GetReputationColor(normalizedValue))}‖{formattedValue}‖end‖" });
                reputationRewardTexts.Add(rewardText);
            }
            return(TextManager.AddPunctuation(':', TextManager.Get("reputation"), string.Join(", ", reputationRewardTexts)));
        }
 private void SanitizeProperty()
 {
     sanitizedProperty = NewProperties switch
     {
         float f => f.FormatSingleDecimal(),
         Point point => XMLExtensions.PointToString(point),
         Vector2 vector2 => vector2.FormatZeroDecimal(),
         Vector3 vector3 => vector3.FormatSingleDecimal(),
         Vector4 vector4 => vector4.FormatSingleDecimal(),
         Color color => XMLExtensions.ColorToString(color),
         Rectangle rectangle => XMLExtensions.RectToString(rectangle),
         _ => NewProperties.ToString()
     };
 }
示例#3
0
文件: Hull.cs 项目: lexuv2/Barotrauma
        public override XElement Save(XElement parentElement)
        {
            if (Submarine == null)
            {
                string errorMsg = "Error - tried to save a hull that's not a part of any submarine.\n" + Environment.StackTrace;
                DebugConsole.ThrowError(errorMsg);
                GameAnalyticsManager.AddErrorEventOnce("Hull.Save:WorldHull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
                return(null);
            }

            XElement element = new XElement("Hull");

            element.Add
            (
                new XAttribute("ID", ID),
                new XAttribute("rect",
                               (int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
                               (int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
                               rect.Width + "," + rect.Height),
                new XAttribute("water", waterVolume)
            );

            if (linkedTo != null && linkedTo.Count > 0)
            {
                var saveableLinked = linkedTo.Where(l => l.ShouldBeSaved && !l.Removed).ToList();
                element.Add(new XAttribute("linked", string.Join(",", saveableLinked.Select(l => l.ID.ToString()))));
            }

            if (OriginalAmbientLight != null)
            {
                element.Add(new XAttribute("originalambientlight", XMLExtensions.ColorToString(OriginalAmbientLight.Value)));
            }

            SerializableProperty.SerializeProperties(this, element);
            parentElement.Add(element);
            return(element);
        }
示例#4
0
        private void CreateReputationElement(GUIComponent parent,
                                             string name, float reputation, float normalizedReputation, float initialReputation,
                                             string shortDescription, string fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
        {
            var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform), style: null);

            if (backgroundPortrait != null)
            {
                new GUICustomComponent(new RectTransform(Vector2.One, factionFrame.RectTransform), onDraw: (sb, customComponent) =>
                {
                    backgroundPortrait.Draw(sb, customComponent.Rect.Center.ToVector2(), customComponent.Color, backgroundPortrait.size / 2, scale: customComponent.Rect.Width / backgroundPortrait.size.X);
                })
                {
                    HideElementsOutsideFrame = true,
                    IgnoreLayoutGroups       = true,
                    Color = iconColor * 0.2f
                };
            }

            var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft, isHorizontal: true)
            {
                RelativeSpacing = 0.02f,
                Stretch         = true
            };

            var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
            {
                RelativeSpacing = 0.05f,
                Stretch         = true
            };
            var factionIcon = new GUIImage(new RectTransform(new Point((int)(factionInfoHorizontal.Rect.Height * 0.7f)), factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
            {
                Color = iconColor
            };

            factionInfoHorizontal.Recalculate();

            new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), factionTextContent.RectTransform),
                             name, font: GUI.SubHeadingFont)
            {
                Padding = Vector4.Zero
            };
            var factionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.6f), factionTextContent.RectTransform),
                                                      shortDescription, font: GUI.SmallFont, wrap: true)
            {
                UserData = "description",
                Padding  = Vector4.Zero
            };

            if (shortDescription != fullDescription && !string.IsNullOrEmpty(fullDescription))
            {
                factionDescription.ToolTip = fullDescription;
            }

            var sliderHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), factionTextContent.RectTransform),
                                                  childAnchor: Anchor.CenterLeft, isHorizontal: true)
            {
                RelativeSpacing = 0.05f,
                Stretch         = true
            };

            sliderHolder.RectTransform.MaxSize = new Point(int.MaxValue, GUI.IntScale(25.0f));
            factionTextContent.Recalculate();

            new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
                                   onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));

            string reputationText   = ((int)Math.Round(reputation)).ToString();
            int    reputationChange = (int)Math.Round(reputation - initialReputation);

            if (Math.Abs(reputationChange) > 0)
            {
                string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
                string colorStr   = XMLExtensions.ColorToString(reputationChange > 0 ? GUI.Style.Green : GUI.Style.Red);
                var    rtData     = RichTextData.GetRichTextData($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)", out string sanitizedText);
                new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
                                 rtData, sanitizedText,
                                 textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont);
            }
            else
            {
                new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
                                 reputationText,
                                 textAlignment: Alignment.CenterLeft, font: GUI.SubHeadingFont);
            }
        }
        public static void SerializeProperties(ISerializableEntity obj, XElement element, bool saveIfDefault = false)
        {
            var saveProperties = GetProperties <Serialize>(obj);

            foreach (var property in saveProperties)
            {
                object value = property.GetValue();
                if (value == null)
                {
                    continue;
                }

                if (!saveIfDefault)
                {
                    //only save
                    //  - if the attribute is saveable and it's different from the default value
                    //  - or can be changed in-game or in the editor
                    bool save = false;
                    foreach (var attribute in property.Attributes.OfType <Serialize>())
                    {
                        if ((attribute.isSaveable && !attribute.defaultValue.Equals(value)) ||
                            property.Attributes.OfType <Editable>().Any())
                        {
                            save = true;
                            break;
                        }
                    }

                    if (!save)
                    {
                        continue;
                    }
                }

                string stringValue;
                string typeName;
                if (!supportedTypes.TryGetValue(value.GetType(), out typeName))
                {
                    if (property.PropertyType.IsEnum)
                    {
                        stringValue = value.ToString();
                    }
                    else
                    {
                        DebugConsole.ThrowError("Failed to serialize the property \"" + property.Name + "\" of \"" + obj + "\" (type " + property.PropertyType + " not supported)");
                        continue;
                    }
                }
                else
                {
                    switch (typeName)
                    {
                    case "float":
                        //make sure the decimal point isn't converted to a comma or anything else
                        stringValue = ((float)value).ToString("G", CultureInfo.InvariantCulture);
                        break;

                    case "vector2":
                        stringValue = XMLExtensions.Vector2ToString((Vector2)value);
                        break;

                    case "vector3":
                        stringValue = XMLExtensions.Vector3ToString((Vector3)value);
                        break;

                    case "vector4":
                        stringValue = XMLExtensions.Vector4ToString((Vector4)value);
                        break;

                    case "color":
                        stringValue = XMLExtensions.ColorToString((Color)value);
                        break;

                    case "rectangle":
                        stringValue = XMLExtensions.RectToString((Rectangle)value);
                        break;

                    default:
                        stringValue = value.ToString();
                        break;
                    }
                }

                element.SetAttributeValue(property.Name.ToLowerInvariant(), stringValue);
            }
        }