public SkillPrefab(XElement element) { name = ToolBox.GetAttributeString(element, "name", ""); var levelString = ToolBox.GetAttributeString(element, "level", ""); if (levelString.Contains(",")) { levelRange = ToolBox.ParseToVector2(levelString, false); } else { float skillLevel = float.Parse(levelString, System.Globalization.CultureInfo.InvariantCulture); levelRange = new Vector2(skillLevel, skillLevel); } }