示例#1
0
        private void OnArrestTargetReached()
        {
            if (HumanAIController.HasItem(character, "handlocker", out Item handCuffs) && Enemy.Stun > 0 && character.CanInteractWith(Enemy))
            {
                if (HumanAIController.TryToMoveItem(handCuffs, Enemy.Inventory))
                {
                    handCuffs.Equip(Enemy);
                }
                else
                {
#if DEBUG
                    DebugConsole.NewMessage($"{character.Name}: Failed to handcuff the target.", Color.Red);
#endif
                }
                // Confiscate stolen goods.
                foreach (var item in Enemy.Inventory.Items)
                {
                    if (item == null || item == handCuffs)
                    {
                        continue;
                    }
                    if (item.StolenDuringRound)
                    {
                        item.Drop(character);
                        character.Inventory.TryPutItem(item, character, new List <InvSlotType>()
                        {
                            InvSlotType.Any
                        });
                    }
                }
                // TODO: enable
                //character.Speak(TextManager.Get("DialogTargetArrested"), null, 3.0f, "targetarrested", 30.0f);
                IsCompleted = true;
            }
        }
示例#2
0
        protected override void Act(float deltaTime)
        {
            if (character.LockHands)
            {
                Abandon = true;
                return;
            }
            if (itemIdentifiers != null && !isDoneSeeking)
            {
                if (checkInventory)
                {
                    if (CheckInventory())
                    {
                        isDoneSeeking = true;
                    }
                }
                if (!isDoneSeeking)
                {
                    bool dangerousPressure = character.CurrentHull == null || character.CurrentHull.LethalPressure > 0;
                    if (dangerousPressure)
                    {
#if DEBUG
                        DebugConsole.NewMessage($"{character.Name}: Seeking item aborted, because the pressure is dangerous.", Color.Yellow);
#endif
                        Abandon = true;
                        return;
                    }
                    FindTargetItem();
                    objectiveManager.GetObjective <AIObjectiveIdle>().Wander(deltaTime);
                    return;
                }
            }
            if (targetItem == null || targetItem.Removed)
            {
#if DEBUG
                DebugConsole.NewMessage($"{character.Name}: Target null or removed. Aborting.", Color.Red);
#endif
                Abandon = true;
                return;
            }
            else if (isDoneSeeking && moveToTarget == null)
            {
#if DEBUG
                DebugConsole.NewMessage($"{character.Name}: Move target null. Aborting.", Color.Red);
#endif
                Abandon = true;
                return;
            }
            if (character.IsItemTakenBySomeoneElse(targetItem))
            {
#if DEBUG
                DebugConsole.NewMessage($"{character.Name}: Found an item, but it's already equipped by someone else.", Color.Yellow);
#endif
                if (originalTarget == null)
                {
                    // Try again
                    Reset();
                }
                else
                {
                    Abandon = true;
                }
                return;
            }
            bool canInteract = false;
            if (moveToTarget is Character c)
            {
                if (character == c)
                {
                    canInteract  = true;
                    moveToTarget = null;
                }
                else
                {
                    character.SelectCharacter(c);
                    canInteract = character.CanInteractWith(c, maxDist: DefaultReach);
                    character.DeselectCharacter();
                }
            }
            else if (moveToTarget is Item parentItem)
            {
                canInteract = character.CanInteractWith(parentItem, out _, checkLinked: false);
            }
            if (canInteract)
            {
                var pickable = targetItem.GetComponent <Pickable>();
                if (pickable == null)
                {
#if DEBUG
                    DebugConsole.NewMessage($"{character.Name}: Target not pickable. Aborting.", Color.Yellow);
#endif
                    Abandon = true;
                    return;
                }

                if (equip)
                {
                    if (HumanAIController.TryToMoveItem(targetItem, character.Inventory))
                    {
                        targetItem.Equip(character);
                        IsCompleted = true;
                    }
                    else
                    {
#if DEBUG
                        DebugConsole.NewMessage($"{character.Name}: Failed to equip/move the item '{targetItem.Name}' into the character inventory. Aborting.", Color.Red);
#endif
                        Abandon = true;
                    }
                }
                else
                {
                    if (character.Inventory.TryPutItem(targetItem, character, new List <InvSlotType>()
                    {
                        InvSlotType.Any
                    }))
                    {
                        IsCompleted = true;
                    }
                    else
                    {
                        Abandon = true;
#if DEBUG
                        DebugConsole.NewMessage($"{character.Name}: Failed to equip/move the item '{targetItem.Name}' into the character inventory. Aborting.", Color.Red);
#endif
                    }
                }
            }
            else if (moveToTarget != null)
            {
                TryAddSubObjective(ref goToObjective,
                                   constructor: () =>
                {
                    return(new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: AllowToFindDivingGear, closeEnough: DefaultReach)
                    {
                        // If the root container changes, the item is no longer where it was (taken by someone -> need to find another item)
                        abortCondition = () => targetItem == null || targetItem.GetRootInventoryOwner() != moveToTarget,
                        DialogueIdentifier = "dialogcannotreachtarget",
                        TargetName = (moveToTarget as MapEntity)?.Name ?? (moveToTarget as Character)?.Name ?? moveToTarget.ToString()
                    });
                },
                                   onAbandon: () =>
                {
                    ignoredItems.Add(targetItem);
                    Reset();
                },
                                   onCompleted: () => RemoveSubObjective(ref goToObjective));
            }
        }