/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> public override void Update(double deltaTime) { cam.MoveCamera((float)deltaTime); GUIpanel.UpdateManually((float)deltaTime); if (physicsEnabled) { Character.UpdateAnimAll((float)deltaTime); Ragdoll.UpdateAll((float)deltaTime, cam); GameMain.World.Step((float)deltaTime); } }