public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target) { if (this.type != type || !HasRequiredItems(entity)) { return; } if (targetIdentifiers != null && !IsValidTarget(target)) { return; } if (duration > 0.0f && !Stackable) { //ignore if not stackable and there's already an identical statuseffect DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target); if (existingEffect != null) { existingEffect.Timer = Math.Max(existingEffect.Timer, duration); return; } } List <ISerializableEntity> targets = new List <ISerializableEntity> { target }; if (!HasRequiredConditions(targets)) { return; } Apply(deltaTime, entity, targets); }
public virtual void Apply(ActionType type, float deltaTime, Entity entity, List <ISerializableEntity> targets, Character causecharacter = null, string identifier = "") { if (this.type != type) { return; } //remove invalid targets if (targetNames != null) { targets.RemoveAll(t => { Item item = t as Item; if (item == null) { return(!targetNames.Contains(t.Name)); } else { if (item.HasTag(targetNames)) { return(false); } if (item.Prefab.NameMatches(targetNames)) { return(false); } } return(true); }); if (targets.Count == 0) { return; } } if (!HasRequiredItems(entity) || !HasRequiredConditions(targets)) { return; } if (duration > 0.0f && !Stackable) { //ignore if not stackable and there's already an identical statuseffect DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(targets)); if (existingEffect != null) { existingEffect.Timer = Math.Max(existingEffect.Timer, duration); existingEffect.causecharacter = causecharacter; return; } } Apply(deltaTime, entity, targets, null, causecharacter, identifier); }
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IEnumerable <ISerializableEntity> targets) { if (this.type != type) { return; } currentTargets.Clear(); foreach (ISerializableEntity target in targets) { if (targetIdentifiers != null) { //ignore invalid targets if (!IsValidTarget(target)) { continue; } } currentTargets.Add(target); } if (targetIdentifiers != null && currentTargets.Count == 0) { return; } if (!HasRequiredItems(entity) || !HasRequiredConditions(currentTargets)) { return; } if (duration > 0.0f && !Stackable) { //ignore if not stackable and there's already an identical statuseffect DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(currentTargets)); if (existingEffect != null) { existingEffect.Timer = Math.Max(existingEffect.Timer, duration); existingEffect.User = user; return; } } Apply(deltaTime, entity, currentTargets); }
public static void UpdateAll(float deltaTime) { DelayedEffect.Update(deltaTime); for (int i = DurationList.Count - 1; i >= 0; i--) { DurationListElement element = DurationList[i]; if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets)) { DurationList.RemoveAt(i); continue; } element.Targets.RemoveAll(t => t is Entity entity && entity.Removed); if (element.Targets.Count == 0) { DurationList.RemoveAt(i); continue; } foreach (ISerializableEntity target in element.Targets) { for (int n = 0; n < element.Parent.propertyNames.Length; n++) { if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out SerializableProperty property)) { continue; } element.Parent.ApplyToProperty(property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime); } } element.Timer -= deltaTime; if (element.Timer > 0.0f) { continue; } DurationList.Remove(element); } }
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Character causecharacter = null, string identifier = "") { if (this.type != type || !HasRequiredItems(entity)) { return; } if (targetNames != null && !targetNames.Contains(target.Name)) { return; } if (duration > 0.0f && !Stackable) { //ignore if not stackable and there's already an identical statuseffect //if (DurationList.Any(d => d.Parent == this && d.Entity == entity && d.Targets.Count == 1 && d.Targets[0] == target)) return; DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.Count == 1 && d.Targets[0] == target); if (existingEffect != null) { existingEffect.Timer = Math.Max(existingEffect.Timer, duration); existingEffect.causecharacter = causecharacter; return; } } List <ISerializableEntity> targets = new List <ISerializableEntity>(); targets.Add(target); if (!HasRequiredConditions(targets)) { return; } Apply(deltaTime, entity, targets, null, causecharacter, identifier); }
public static void UpdateAll(float deltaTime) { UpdateAllProjSpecific(deltaTime); DelayedEffect.Update(deltaTime); for (int i = DurationList.Count - 1; i >= 0; i--) { DurationListElement element = DurationList[i]; if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets)) { DurationList.RemoveAt(i); continue; } element.Targets.RemoveAll(t => (t is Entity entity && entity.Removed) || (t is Limb limb && (limb.character == null || limb.character.Removed))); if (element.Targets.Count == 0) { DurationList.RemoveAt(i); continue; } foreach (ISerializableEntity target in element.Targets) { for (int n = 0; n < element.Parent.propertyNames.Length; n++) { if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out SerializableProperty property)) { continue; } element.Parent.ApplyToProperty(target, property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime); } foreach (Affliction affliction in element.Parent.Afflictions) { Affliction multipliedAffliction = affliction; if (!element.Parent.disableDeltaTime) { multipliedAffliction = affliction.CreateMultiplied(deltaTime); } if (target is Character character) { character.AddDamage(character.WorldPosition, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false); } else if (target is Limb limb) { limb.character.DamageLimb(limb.WorldPosition, limb, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f); } } foreach (Pair <string, float> reduceAffliction in element.Parent.ReduceAffliction) { Limb targetLimb = null; Character targetCharacter = null; if (target is Character character) { targetCharacter = character; } else if (target is Limb limb) { targetLimb = limb; targetCharacter = limb.character; } if (targetCharacter != null) { float prevVitality = targetCharacter.Vitality; targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAffliction.Second * deltaTime); #if SERVER GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.Parent.user, prevVitality - targetCharacter.Vitality); #endif } } } element.Timer -= deltaTime; if (element.Timer > 0.0f) { continue; } DurationList.Remove(element); } }
protected void Apply(float deltaTime, Entity entity, List <ISerializableEntity> targets) { Hull hull = null; if (entity is Character) { hull = ((Character)entity).AnimController.CurrentHull; } else if (entity is Item) { hull = ((Item)entity).CurrentHull; } foreach (ISerializableEntity serializableEntity in targets) { if (!(serializableEntity is Item item)) { continue; } Character targetCharacter = targets.FirstOrDefault(t => t is Character character && !character.Removed) as Character; if (targetCharacter == null) { foreach (var target in targets) { if (target is Limb limb && limb.character != null && !limb.character.Removed) { targetCharacter = ((Limb)target).character; } } } for (int i = 0; i < useItemCount; i++) { if (item.Removed) { continue; } item.Use(deltaTime, targetCharacter, targets.FirstOrDefault(t => t is Limb) as Limb); } } if (removeItem) { foreach (Item item in targets.Where(t => t is Item).Cast <Item>()) { Entity.Spawner?.AddToRemoveQueue(item); } } if (duration > 0.0f) { DurationListElement element = new DurationListElement { Parent = this, Timer = duration, Entity = entity, Targets = targets }; DurationList.Add(element); } else { foreach (ISerializableEntity target in targets) { if (target is Entity targetEntity) { if (targetEntity.Removed) { continue; } } for (int i = 0; i < propertyNames.Length; i++) { if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property)) { continue; } ApplyToProperty(target, property, propertyEffects[i], deltaTime); } } } if (explosion != null && entity != null) { explosion.Explode(entity.WorldPosition, damageSource: entity, attacker: user); } foreach (ISerializableEntity target in targets) { foreach (Affliction affliction in Afflictions) { Affliction multipliedAffliction = affliction; if (!disableDeltaTime) { multipliedAffliction = affliction.CreateMultiplied(deltaTime); } if (target is Character character) { character.LastDamageSource = entity; foreach (Limb limb in character.AnimController.Limbs) { limb.character.DamageLimb(entity.WorldPosition, limb, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source); //only apply non-limb-specific afflictions to the first limb if (!affliction.Prefab.LimbSpecific) { break; } } } else if (target is Limb limb) { limb.character.DamageLimb(entity.WorldPosition, limb, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source); } } foreach (Pair <string, float> reduceAffliction in ReduceAffliction) { float reduceAmount = disableDeltaTime ? reduceAffliction.Second : reduceAffliction.Second * deltaTime; Limb targetLimb = null; Character targetCharacter = null; if (target is Character character) { targetCharacter = character; } else if (target is Limb limb) { targetLimb = limb; targetCharacter = limb.character; } if (targetCharacter != null) { float prevVitality = targetCharacter.Vitality; targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAmount); #if SERVER GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality); #endif } } } if (FireSize > 0.0f && entity != null) { var fire = new FireSource(entity.WorldPosition, hull); fire.Size = new Vector2(FireSize, fire.Size.Y); } bool isNotClient = GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient; if (isNotClient && entity != null && Entity.Spawner != null) //clients are not allowed to spawn items { foreach (ItemSpawnInfo itemSpawnInfo in spawnItems) { switch (itemSpawnInfo.SpawnPosition) { case ItemSpawnInfo.SpawnPositionType.This: Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, entity.WorldPosition); break; case ItemSpawnInfo.SpawnPositionType.ThisInventory: { if (entity is Character character) { if (character.Inventory != null && character.Inventory.Items.Any(it => it == null)) { Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, character.Inventory); } } else if (entity is Item item) { var inventory = item?.GetComponent <ItemContainer>()?.Inventory; if (inventory != null && inventory.Items.Any(it => it == null)) { Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, inventory); } } } break; case ItemSpawnInfo.SpawnPositionType.ContainedInventory: { Inventory thisInventory = null; if (entity is Character character) { thisInventory = character.Inventory; } else if (entity is Item item) { thisInventory = item?.GetComponent <ItemContainer>()?.Inventory; } if (thisInventory != null) { foreach (Item item in thisInventory.Items) { if (item == null) { continue; } Inventory containedInventory = item.GetComponent <ItemContainer>()?.Inventory; if (containedInventory == null || !containedInventory.Items.Any(i => i == null)) { continue; } Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory); break; } } } break; } } } ApplyProjSpecific(deltaTime, entity, targets, hull); }
public static void UpdateAll(float deltaTime) { DelayedEffect.Update(deltaTime); for (int i = DurationList.Count - 1; i >= 0; i--) { DurationListElement element = DurationList[i]; if (element.Parent.CheckConditionalAlways && !element.Parent.HasRequiredConditions(element.Targets)) { DurationList.RemoveAt(i); continue; } element.Targets.RemoveAll(t => t is Entity entity && entity.Removed); if (element.Targets.Count == 0) { DurationList.RemoveAt(i); continue; } foreach (ISerializableEntity target in element.Targets) { if (target is Character) { for (int n = 0; n < element.Parent.propertyNames.Length; n++) { if (element.CancelledEffects.Contains(n)) { continue; } if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out SerializableProperty property)) { continue; } if (element.Parent.propertyEffects[n].GetType() == typeof(float)) { Character targetcharacter = target as Character; float propertyfloat = Convert.ToSingle(element.Parent.propertyEffects[n]); switch (property.Name.ToLowerInvariant()) { case "health": if (propertyfloat < 0f) { targetcharacter.charRecord.DamageStat("health", -(propertyfloat * CoroutineManager.UnscaledDeltaTime), element.causecharacter, element.identifier); } break; case "bleeding": if (propertyfloat > 0f) { targetcharacter.charRecord.DamageStat("bleeding", (propertyfloat * CoroutineManager.UnscaledDeltaTime), element.causecharacter, element.identifier); } break; case "oxygen": if (propertyfloat < 0f) { targetcharacter.charRecord.DamageStat("oxygen", -(propertyfloat * CoroutineManager.UnscaledDeltaTime), element.causecharacter, element.identifier); } break; default: break; } } element.Parent.ApplyToProperty(property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime); } } else { for (int n = 0; n < element.Parent.propertyNames.Length; n++) { if (element.CancelledEffects.Contains(n)) { continue; } SerializableProperty property; if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(element.Parent.propertyNames[n], out property)) { continue; } element.Parent.ApplyToProperty(property, element.Parent.propertyEffects[n], CoroutineManager.UnscaledDeltaTime); } } } element.Timer -= deltaTime; if (element.Timer > 0.0f) { continue; } DurationList.Remove(element); } }
protected void Apply(float deltaTime, Entity entity, List <ISerializableEntity> targets, List <int> cancelledEffects = null, Character causecharacter = null, string identifier = "") { #if CLIENT if (sound != null) { if (loopSound) { if (!Sounds.SoundManager.IsPlaying(sound)) { sound.Play(entity.WorldPosition); } else { sound.UpdatePosition(entity.WorldPosition); } } else { sound.Play(entity.WorldPosition); } } #endif if (identifier == "") { identifier = "statuseffect"; } for (int i = 0; i < useItemCount; i++) { foreach (Item item in targets.FindAll(t => t is Item).Cast <Item>()) { if (item.Removed) { continue; } item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character, causecharacter, identifier); } } if (removeItem) { foreach (Item item in targets.FindAll(t => t is Item).Cast <Item>()) { Entity.Spawner?.AddToRemoveQueue(item); } } if (duration > 0.0f) { DurationListElement element = new DurationListElement(); element.Parent = this; element.Timer = duration; element.Entity = entity; element.Targets = targets; if (cancelledEffects != null) { element.CancelledEffects = cancelledEffects; } element.causecharacter = causecharacter; element.identifier = identifier; /* if (!target.SerializableProperties.TryGetValue(propertyNames[i], out property)) continue; * * if (duration > 0.0f) * { * if (GameMain.Server != null) * { * if (target is Character) * { * Character effectedcharacter = (Character)target; * * if (GameMain.NilMod.LogStatusEffectStun && property.Name.ToLowerInvariant() == "health" && propertyEffects[i] is float && (float)propertyEffects[i] < 0f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " health per second for " + ToolBox.SecondsToReadableTime(duration) + ".", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectHealth && property.Name.ToLowerInvariant() == "health" && propertyEffects[i] is float && (float)propertyEffects[i] < 0f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " health per second for " + ToolBox.SecondsToReadableTime(duration) + ".", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectBleed && property.Name.ToLowerInvariant() == "bleeding" && propertyEffects[i] is float && (float)propertyEffects[i] < 0f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " bleed per second for " + ToolBox.SecondsToReadableTime(duration) + ".", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectOxygen && property.Name.ToLowerInvariant() == "oxygen" && propertyEffects[i] is float && (float)propertyEffects[i] < 0f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " oxygen per second for " + ToolBox.SecondsToReadableTime(duration) + ".", Networking.ServerLog.MessageType.Attack); * } * } * }*/ DurationList.Add(element); } else { /* if (GameMain.Server != null) * { * if (target is Character) * { * Character effectedcharacter = (Character)target; * * //Only show values that are not continous to a character over time, that'd get rediculous fast. * if (deltaTime == 1f) * { * if (GameMain.NilMod.LogStatusEffectStun && property.Name.ToLowerInvariant() == "stun" && propertyEffects[i] is float && (float)propertyEffects[i] > 5f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Stunned for " + (Math.Round((float)propertyEffects[i] * (1f - effectedcharacter.Stunresistance), 2)) + " (" + Math.Round(effectedcharacter.Stunresistance * 100f, 2) + "% Resisted).", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectHealth && property.Name.ToLowerInvariant() == "health" && propertyEffects[i] is float && (float)propertyEffects[i] < 5f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " health.", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectBleed && property.Name.ToLowerInvariant() == "bleeding" && propertyEffects[i] is float && (float)propertyEffects[i] < 5f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " bleed.", Networking.ServerLog.MessageType.Attack); * } * else if (GameMain.NilMod.LogStatusEffectOxygen && property.Name.ToLowerInvariant() == "oxygen" && propertyEffects[i] is float && (float)propertyEffects[i] < 5f) * { * Barotrauma.Networking.GameServer.Log(effectedcharacter.Name + " Poisoned for " + Math.Round((float)propertyEffects[i], 2) + " oxygen.", Networking.ServerLog.MessageType.Attack); * } * } * } * }*/ foreach (ISerializableEntity target in targets) { if (target is Entity targetEntity) { if (targetEntity.Removed) { continue; } } if (target is Character) { for (int i = 0; i < propertyNames.Length; i++) { SerializableProperty property; if (cancelledEffects != null && cancelledEffects.Contains(i)) { continue; } if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) { continue; } float prevstat = 0f; Character targetcharacter = target as Character; Boolean prevdead = targetcharacter.IsDead; if (propertyEffects[i].GetType() == typeof(float)) { float propertyfloat = Convert.ToSingle(propertyEffects[i]); switch (property.Name.ToLowerInvariant()) { case "health": prevstat = targetcharacter.Health; if (propertyfloat < 0f) { targetcharacter.charRecord.DamageStat("health", -(propertyfloat * CoroutineManager.UnscaledDeltaTime), causecharacter, identifier); } break; case "bleeding": if (propertyfloat > 0f) { targetcharacter.charRecord.DamageStat("bleeding", (propertyfloat * CoroutineManager.UnscaledDeltaTime), causecharacter, identifier); } break; case "oxygen": prevstat = targetcharacter.Oxygen; if (propertyfloat < 0f) { targetcharacter.charRecord.DamageStat("oxygen", -(propertyfloat * CoroutineManager.UnscaledDeltaTime), causecharacter, identifier); } break; case "stun": if (propertyfloat > 0f) { targetcharacter.charRecord.DamageStat("stun", (propertyfloat * CoroutineManager.UnscaledDeltaTime), causecharacter, identifier); } break; case "huskinfectionstate": if (propertyfloat > 0f) { targetcharacter.charRecord.DamageStat("huskinfectionstate", (propertyfloat * CoroutineManager.UnscaledDeltaTime), causecharacter, identifier); } break; default: break; } } ApplyToProperty(property, propertyEffects[i], deltaTime); if (GameMain.NilMod.EnableGriefWatcher && GameMain.Server != null && causecharacter != null) { Barotrauma.Networking.Client targetclient = GameMain.Server.ConnectedClients.Find(c => c.Character == targetcharacter); Barotrauma.Networking.Client attackingclient = GameMain.Server.ConnectedClients.Find(c => c.Character == causecharacter); if (attackingclient != null && targetclient != null) { switch (property.Name.ToLowerInvariant()) { case "health": if (NilMod.NilModGriefWatcher.PlayerIncapaciteDamage) { if (!prevdead) { if (targetcharacter.IsDead) { NilMod.NilModGriefWatcher.SendWarning(attackingclient.Character.LogName + " Killed player " + targetclient.Character.LogName + " via " + identifier, attackingclient); } else if (prevstat > 0f && targetcharacter.Health < 0f) { NilMod.NilModGriefWatcher.SendWarning(attackingclient.Character.LogName + " Incapacitated player " + targetclient.Character.LogName + " via " + identifier, attackingclient); } } } break; case "oxygen": if (NilMod.NilModGriefWatcher.PlayerIncapaciteOxygen) { if (!prevdead) { if (targetcharacter.IsDead) { NilMod.NilModGriefWatcher.SendWarning(attackingclient.Character.LogName + " Killed player " + targetclient.Character.LogName + " via " + identifier, attackingclient); } else if (prevstat > 0f && targetcharacter.Oxygen < 0f) { NilMod.NilModGriefWatcher.SendWarning(attackingclient.Character.LogName + " Incapacitated player " + targetclient.Character.LogName + " via " + identifier, attackingclient); } } } break; default: break; } } } } } else if (target is Items.Components.ItemComponent && GameMain.Server != null && causecharacter != null) { for (int i = 0; i < propertyNames.Length; i++) { SerializableProperty property; if (cancelledEffects != null && cancelledEffects.Contains(i)) { continue; } if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) { continue; } Items.Components.ItemComponent targetitemcomponent = target as Items.Components.ItemComponent; Networking.Client attackingclient = GameMain.Server.ConnectedClients.Find(c => c.Character == causecharacter); Items.Components.Door door = targetitemcomponent as Items.Components.Door; Boolean previsStuck = false; //Door stuck griefing here if (door != null) { if (propertyNames[i].ToLowerInvariant() == "stuck") { previsStuck = door.IsStuck; } } ApplyToProperty(property, propertyEffects[i], deltaTime); //Door stuck griefing here if (door != null) { if (propertyNames[i].ToLowerInvariant() == "stuck") { if (previsStuck != door.IsStuck) { if (door.IsStuck) { Networking.GameServer.Log(causecharacter.LogName + (door.LinkedGap != null && door.LinkedGap.IsRoomToRoom ? " sealed interior " : " sealed exterior ") + door.Item.Name, Networking.ServerLog.MessageType.ItemInteraction); if (GameMain.NilMod.EnableGriefWatcher && NilMod.NilModGriefWatcher.DoorStuck && attackingclient != null) { NilMod.NilModGriefWatcher.SendWarning( attackingclient.Character.LogName + (door.LinkedGap != null && door.LinkedGap.IsRoomToRoom ? " sealed interior " : " sealed exterior ") + door.Item.Name + " via " + identifier, attackingclient); } } else { Networking.GameServer.Log(causecharacter.LogName + (door.LinkedGap != null && door.LinkedGap.IsRoomToRoom ? " unsealed interior " : " unsealed exterior ") + door.Item.Name, Networking.ServerLog.MessageType.ItemInteraction); } } } } } } else { for (int i = 0; i < propertyNames.Length; i++) { SerializableProperty property; if (cancelledEffects != null && cancelledEffects.Contains(i)) { continue; } if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) { continue; } ApplyToProperty(property, propertyEffects[i], deltaTime); } } } } if (explosion != null) { if (identifier == "statuseffect") { explosion.Explode(entity.WorldPosition, causecharacter, ""); } else { explosion.Explode(entity.WorldPosition, causecharacter, identifier); } } Hull hull = null; if (entity is Character) { hull = ((Character)entity).AnimController.CurrentHull; } else if (entity is Item) { hull = ((Item)entity).CurrentHull; } if (FireSize > 0.0f) { var fire = new FireSource(entity.WorldPosition, hull); fire.Size = new Vector2(FireSize, fire.Size.Y); } #if CLIENT foreach (ParticleEmitter emitter in particleEmitters) { emitter.Emit(deltaTime, entity.WorldPosition, hull); } #endif }
protected void Apply(float deltaTime, Entity entity, List <ISerializableEntity> targets) { Hull hull = null; if (entity is Character) { hull = ((Character)entity).AnimController.CurrentHull; } else if (entity is Item) { hull = ((Item)entity).CurrentHull; } #if CLIENT if (entity != null && sounds.Count > 0) { if (soundChannel == null || !soundChannel.IsPlaying) { if (soundSelectionMode == SoundSelectionMode.All) { foreach (RoundSound sound in sounds) { soundChannel = SoundPlayer.PlaySound(sound.Sound, sound.Volume, sound.Range, entity.WorldPosition, hull); if (soundChannel != null) { soundChannel.Looping = loopSound; } } } else { int selectedSoundIndex = 0; if (soundSelectionMode == SoundSelectionMode.ItemSpecific && entity is Item item) { selectedSoundIndex = item.ID % sounds.Count; } else if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && entity is Character user) { selectedSoundIndex = user.ID % sounds.Count; } else { selectedSoundIndex = Rand.Int(sounds.Count); } var selectedSound = sounds[selectedSoundIndex]; soundChannel = SoundPlayer.PlaySound(selectedSound.Sound, selectedSound.Volume, selectedSound.Range, entity.WorldPosition, hull); if (soundChannel != null) { soundChannel.Looping = loopSound; } } } } #endif foreach (ISerializableEntity serializableEntity in targets) { Item item = serializableEntity as Item; if (item == null) { continue; } Character targetCharacter = targets.FirstOrDefault(t => t is Character character && !character.Removed) as Character; if (targetCharacter == null) { foreach (var target in targets) { if (target is Limb limb && limb.character != null && !limb.character.Removed) { targetCharacter = ((Limb)target).character; } } } for (int i = 0; i < useItemCount; i++) { if (item.Removed) { continue; } item.Use(deltaTime, targetCharacter, targets.FirstOrDefault(t => t is Limb) as Limb); } } if (removeItem) { foreach (Item item in targets.Where(t => t is Item).Cast <Item>()) { Entity.Spawner?.AddToRemoveQueue(item); } } if (duration > 0.0f) { DurationListElement element = new DurationListElement { Parent = this, Timer = duration, Entity = entity, Targets = targets }; DurationList.Add(element); } else { foreach (ISerializableEntity target in targets) { if (target is Entity targetEntity) { if (targetEntity.Removed) { continue; } } for (int i = 0; i < propertyNames.Length; i++) { if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property)) { continue; } ApplyToProperty(target, property, propertyEffects[i], deltaTime); } } } if (explosion != null && entity != null) { explosion.Explode(entity.WorldPosition, entity); } foreach (ISerializableEntity target in targets) { foreach (Affliction affliction in Afflictions) { Affliction multipliedAffliction = affliction; if (!disableDeltaTime) { multipliedAffliction = affliction.CreateMultiplied(deltaTime); } if (target is Character character) { character.LastDamageSource = entity; foreach (Limb limb in character.AnimController.Limbs) { limb.character.DamageLimb(entity.WorldPosition, limb, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f); //only apply non-limb-specific afflictions to the first limb if (!affliction.Prefab.LimbSpecific) { break; } } } else if (target is Limb limb) { limb.character.DamageLimb(entity.WorldPosition, limb, new List <Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f); } } foreach (Pair <string, float> reduceAffliction in ReduceAffliction) { float reduceAmount = disableDeltaTime ? reduceAffliction.Second : reduceAffliction.Second * deltaTime; if (target is Character character) { character.CharacterHealth.ReduceAffliction(null, reduceAffliction.First, reduceAmount); } else if (target is Limb limb) { limb.character.CharacterHealth.ReduceAffliction(limb, reduceAffliction.First, reduceAmount); } } } if (FireSize > 0.0f && entity != null) { var fire = new FireSource(entity.WorldPosition, hull); fire.Size = new Vector2(FireSize, fire.Size.Y); } bool isNotClient = true; #if CLIENT isNotClient = GameMain.Client == null; #endif if (isNotClient && entity != null && Entity.Spawner != null) //clients are not allowed to spawn items { foreach (ItemSpawnInfo itemSpawnInfo in spawnItems) { switch (itemSpawnInfo.SpawnPosition) { case ItemSpawnInfo.SpawnPositionType.This: Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, entity.WorldPosition); break; case ItemSpawnInfo.SpawnPositionType.ThisInventory: { if (entity is Character character) { if (character.Inventory != null && character.Inventory.Items.Any(it => it == null)) { Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, character.Inventory); } } else if (entity is Item item) { var inventory = item?.GetComponent <ItemContainer>()?.Inventory; if (inventory != null && inventory.Items.Any(it => it == null)) { Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, inventory); } } } break; case ItemSpawnInfo.SpawnPositionType.ContainedInventory: { Inventory thisInventory = null; if (entity is Character character) { thisInventory = character.Inventory; } else if (entity is Item item) { thisInventory = item?.GetComponent <ItemContainer>()?.Inventory; } if (thisInventory != null) { foreach (Item item in thisInventory.Items) { if (item == null) { continue; } Inventory containedInventory = item.GetComponent <ItemContainer>()?.Inventory; if (containedInventory == null || !containedInventory.Items.Any(i => i == null)) { continue; } Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory); break; } } } break; } } } #if CLIENT if (entity != null) { foreach (ParticleEmitter emitter in particleEmitters) { float angle = 0.0f; if (emitter.Prefab.CopyEntityAngle) { if (entity is Item it) { angle = it.body == null ? 0.0f : it.body.Rotation; } } emitter.Emit(deltaTime, entity.WorldPosition, hull, angle); } } #endif }
protected void Apply(float deltaTime, Entity entity, List <ISerializableEntity> targets) { #if CLIENT if (sound != null) { if (loopSound) { if (!Sounds.SoundManager.IsPlaying(sound)) { sound.Play(entity.WorldPosition); } else { sound.UpdatePosition(entity.WorldPosition); } } else { sound.Play(entity.WorldPosition); } } #endif for (int i = 0; i < useItemCount; i++) { foreach (Item item in targets.FindAll(t => t is Item).Cast <Item>()) { item.Use(deltaTime, targets.FirstOrDefault(t => t is Character) as Character); } } if (removeItem) { foreach (Item item in targets.FindAll(t => t is Item).Cast <Item>()) { Entity.Spawner?.AddToRemoveQueue(item); } } if (duration > 0.0f) { DurationListElement element = new DurationListElement(); element.Parent = this; element.Timer = duration; element.Entity = entity; element.Targets = targets; DurationList.Add(element); } else { foreach (ISerializableEntity target in targets) { for (int i = 0; i < propertyNames.Length; i++) { SerializableProperty property; if (target == null || target.SerializableProperties == null || !target.SerializableProperties.TryGetValue(propertyNames[i], out property)) { continue; } ApplyToProperty(property, propertyEffects[i], deltaTime); } } } if (explosion != null) { explosion.Explode(entity.WorldPosition); } Hull hull = null; if (entity is Character) { hull = ((Character)entity).AnimController.CurrentHull; } else if (entity is Item) { hull = ((Item)entity).CurrentHull; } if (FireSize > 0.0f) { var fire = new FireSource(entity.WorldPosition, hull); fire.Size = new Vector2(FireSize, fire.Size.Y); } #if CLIENT foreach (ParticleEmitter emitter in particleEmitters) { emitter.Emit(deltaTime, entity.WorldPosition, hull); } #endif }