private static void LoadAll() { paramsList = new List <RuinGenerationParams>(); foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.RuinConfig)) { XDocument doc = XMLExtensions.TryLoadXml(configFile.Path); if (doc?.Root == null) { continue; } foreach (XElement subElement in doc.Root.Elements()) { var mainElement = subElement; if (subElement.IsOverride()) { mainElement = subElement.FirstElement(); paramsList.Clear(); DebugConsole.NewMessage($"Overriding all ruin generation parameters using the file {configFile.Path}.", Color.Yellow); } else if (paramsList.Any()) { DebugConsole.NewMessage($"Adding additional ruin generation parameters from file '{configFile.Path}'"); } var newParams = new RuinGenerationParams(mainElement, configFile.Path); paramsList.Add(newParams); } } }
private static void LoadAll() { paramsList = new List <RuinGenerationParams>(); foreach (string configFile in GameMain.Instance.GetFilesOfType(ContentType.RuinConfig)) { XDocument doc = XMLExtensions.TryLoadXml(configFile); if (doc?.Root == null) { continue; } var newParams = new RuinGenerationParams(doc.Root) { filePath = configFile }; paramsList.Add(newParams); } }
public Ruin(Level level, RuinGenerationParams generationParams, LocationType locationType, Point position, bool mirror = false) { this.generationParams = generationParams; Generate(level, locationType, position, mirror); }
public Ruin(Level level, RuinGenerationParams generationParams, Location location, Point position, bool mirror = false) : this(level, generationParams, location.Type, position, mirror) { }