public WearableSprite(Wearable item, Sprite sprite, bool hideLimb, bool inheritLimbDepth = true, LimbType depthLimb = LimbType.None) { WearableComponent = item; Sprite = sprite; HideLimb = hideLimb; InheritLimbDepth = inheritLimbDepth; DepthLimb = depthLimb; }
public WearableSprite(Wearable item, Sprite sprite, bool hideLimb, LimbType depthLimb = LimbType.None) { WearableComponent = item; Sprite = sprite; HideLimb = hideLimb; DepthLimb = depthLimb; }
public WearableSprite(Wearable item, Sprite sprite, LimbType limb, bool hideLimb, bool inheritLimbDepth = true, LimbType depthLimb = LimbType.None, string sound = null) { WearableComponent = item; Sprite = sprite; Limb = limb; HideLimb = hideLimb; InheritLimbDepth = inheritLimbDepth; DepthLimb = depthLimb; Sound = sound; }