示例#1
0
 internal DmtxRegion(DmtxRegion src)
 {
     this._bottomAngle = src._bottomAngle;
     this._bottomKnown = src._bottomKnown;
     this._bottomLine  = src._bottomLine;
     this._bottomLoc   = src._bottomLoc;
     this._boundMax    = src._boundMax;
     this._boundMin    = src._boundMin;
     this._finalNeg    = src._finalNeg;
     this._finalPos    = src._finalPos;
     this._fit2raw     = new DmtxMatrix3(src._fit2raw);
     this._flowBegin   = src._flowBegin;
     this._jumpToNeg   = src._jumpToNeg;
     this._jumpToPos   = src._jumpToPos;
     this._leftAngle   = src._leftAngle;
     this._leftKnown   = src._leftKnown;
     this._leftLine    = src._leftLine;
     this._leftLoc     = src._leftLoc;
     this._locR        = src._locR;
     this._locT        = src._locT;
     this._mappingCols = src._mappingCols;
     this._mappingRows = src._mappingRows;
     this._offColor    = src._offColor;
     this._onColor     = src._onColor;
     this._polarity    = src._polarity;
     this._raw2fit     = new DmtxMatrix3(src._raw2fit);
     this._rightAngle  = src._rightAngle;
     this._rightKnown  = src._rightKnown;
     this._rightLoc    = src._rightLoc;
     this._sizeIdx     = src._sizeIdx;
     this._stepR       = src._stepR;
     this._stepsTotal  = src._stepsTotal;
     this._stepT       = src._stepT;
     this._symbolCols  = src._symbolCols;
     this._symbolRows  = src._symbolRows;
     this._topAngle    = src._topAngle;
     this._topKnown    = src._topKnown;
     this._topLoc      = src._topLoc;
 }
示例#2
0
 internal DmtxRegion(DmtxRegion src)
 {
     this._bottomAngle = src._bottomAngle;
     this._bottomKnown = src._bottomKnown;
     this._bottomLine = src._bottomLine;
     this._bottomLoc = src._bottomLoc;
     this._boundMax = src._boundMax;
     this._boundMin = src._boundMin;
     this._finalNeg = src._finalNeg;
     this._finalPos = src._finalPos;
     this._fit2raw = new DmtxMatrix3(src._fit2raw);
     this._flowBegin = src._flowBegin;
     this._jumpToNeg = src._jumpToNeg;
     this._jumpToPos = src._jumpToPos;
     this._leftAngle = src._leftAngle;
     this._leftKnown = src._leftKnown;
     this._leftLine = src._leftLine;
     this._leftLoc = src._leftLoc;
     this._locR = src._locR;
     this._locT = src._locT;
     this._mappingCols = src._mappingCols;
     this._mappingRows = src._mappingRows;
     this._offColor = src._offColor;
     this._onColor = src._onColor;
     this._polarity = src._polarity;
     this._raw2fit = new DmtxMatrix3(src._raw2fit);
     this._rightAngle = src._rightAngle;
     this._rightKnown = src._rightKnown;
     this._rightLoc = src._rightLoc;
     this._sizeIdx = src._sizeIdx;
     this._stepR = src._stepR;
     this._stepsTotal = src._stepsTotal;
     this._stepT = src._stepT;
     this._symbolCols = src._symbolCols;
     this._symbolRows = src._symbolRows;
     this._topAngle = src._topAngle;
     this._topKnown = src._topKnown;
     this._topLoc = src._topLoc;
 }
示例#3
0
        DmtxBestLine FindBestSolidLine2(DmtxPixelLoc loc0, int tripSteps, int sign, int houghAvoid)
        {
            int[,] hough = new int[3, DmtxConstants.DmtxHoughRes];
            int houghMin, houghMax;
            char[] houghTest = new char[DmtxConstants.DmtxHoughRes];
            int i;
            int step;
            int angleBest;
            int hOffset, hOffsetBest;
            int xDiff, yDiff;
            int dH;
            DmtxBestLine line = new DmtxBestLine();
            DmtxPixelLoc rHp;
            DmtxFollow follow;

            angleBest = 0;
            hOffset = hOffsetBest = 0;

            follow = FollowSeekLoc(loc0);
            rHp = line.LocBeg = line.LocPos = line.LocNeg = follow.Loc;
            line.StepBeg = line.StepPos = line.StepNeg = 0;

            /* Predetermine which angles to test */
            for (i = 0; i < DmtxConstants.DmtxHoughRes; i++)
            {
                if (houghAvoid == DmtxConstants.DmtxUndefined)
                {
                    houghTest[i] = (char)1;
                }
                else
                {
                    houghMin = (houghAvoid + DmtxConstants.DmtxHoughRes / 6) % DmtxConstants.DmtxHoughRes;
                    houghMax = (houghAvoid - DmtxConstants.DmtxHoughRes / 6 + DmtxConstants.DmtxHoughRes) % DmtxConstants.DmtxHoughRes;
                    if (houghMin > houghMax)
                        houghTest[i] = (i > houghMin || i < houghMax) ? (char)1 : (char)0;
                    else
                        houghTest[i] = (i > houghMin && i < houghMax) ? (char)1 : (char)0;
                }
            }

            /* Test each angle for steps along path */
            for (step = 0; step < tripSteps; step++)
            {

                xDiff = follow.Loc.X - rHp.X;
                yDiff = follow.Loc.Y - rHp.Y;

                /* Increment Hough accumulator */
                for (i = 0; i < DmtxConstants.DmtxHoughRes; i++)
                {

                    if ((int)houghTest[i] == 0)
                        continue;

                    dH = (DmtxConstants.rHvX[i] * yDiff) - (DmtxConstants.rHvY[i] * xDiff);
                    if (dH >= -384 && dH <= 384)
                    {
                        if (dH > 128)
                            hOffset = 2;
                        else if (dH >= -128)
                            hOffset = 1;
                        else
                            hOffset = 0;

                        hough[hOffset, i]++;

                        /* New angle takes over lead */
                        if (hough[hOffset, i] > hough[hOffsetBest, angleBest])
                        {
                            angleBest = i;
                            hOffsetBest = hOffset;
                        }
                    }
                }
                follow = FollowStep2(follow, sign);
            }

            line.Angle = angleBest;
            line.HOffset = hOffsetBest;
            line.Mag = hough[hOffsetBest, angleBest];

            return line;
        }
示例#4
0
        bool FindTravelLimits(DmtxRegion reg, ref DmtxBestLine line)
        {
            int i;
            int distSq, distSqMax;
            int xDiff, yDiff;
            bool posRunning, negRunning;
            int posTravel, negTravel;
            int posWander, posWanderMin, posWanderMax, posWanderMinLock, posWanderMaxLock;
            int negWander, negWanderMin, negWanderMax, negWanderMinLock, negWanderMaxLock;
            int cosAngle, sinAngle;
            DmtxFollow followPos, followNeg;
            DmtxPixelLoc loc0, posMax, negMax;

            /* line->stepBeg is already known to sit on the best Hough line */
            followPos = followNeg = FollowSeek(reg, line.StepBeg);
            loc0 = followPos.Loc;

            cosAngle = DmtxConstants.rHvX[line.Angle];
            sinAngle = DmtxConstants.rHvY[line.Angle];

            distSqMax = 0;
            posMax = negMax = followPos.Loc;

            posTravel = negTravel = 0;
            posWander = posWanderMin = posWanderMax = posWanderMinLock = posWanderMaxLock = 0;
            negWander = negWanderMin = negWanderMax = negWanderMinLock = negWanderMaxLock = 0;

            for (i = 0; i < reg.StepsTotal / 2; i++)
            {

                posRunning = (i < 10 || Math.Abs(posWander) < Math.Abs(posTravel));
                negRunning = (i < 10 || Math.Abs(negWander) < Math.Abs(negTravel));

                if (posRunning)
                {
                    xDiff = followPos.Loc.X - loc0.X;
                    yDiff = followPos.Loc.Y - loc0.Y;
                    posTravel = (cosAngle * xDiff) + (sinAngle * yDiff);
                    posWander = (cosAngle * yDiff) - (sinAngle * xDiff);

                    if (posWander >= -3 * 256 && posWander <= 3 * 256)
                    {
                        distSq = DistanceSquared(followPos.Loc, negMax);
                        if (distSq > distSqMax)
                        {
                            posMax = followPos.Loc;
                            distSqMax = distSq;
                            line.StepPos = followPos.Step;
                            line.LocPos = followPos.Loc;
                            posWanderMinLock = posWanderMin;
                            posWanderMaxLock = posWanderMax;
                        }
                    }
                    else
                    {
                        posWanderMin = DmtxCommon.Min<int>(posWanderMin, posWander);
                        posWanderMax = DmtxCommon.Max<int>(posWanderMax, posWander);
                    }
                }
                else if (!negRunning)
                {
                    break;
                }

                if (negRunning)
                {
                    xDiff = followNeg.Loc.X - loc0.X;
                    yDiff = followNeg.Loc.Y - loc0.Y;
                    negTravel = (cosAngle * xDiff) + (sinAngle * yDiff);
                    negWander = (cosAngle * yDiff) - (sinAngle * xDiff);

                    if (negWander >= -3 * 256 && negWander < 3 * 256)
                    {
                        distSq = DistanceSquared(followNeg.Loc, posMax);
                        if (distSq > distSqMax)
                        {
                            negMax = followNeg.Loc;
                            distSqMax = distSq;
                            line.StepNeg = followNeg.Step;
                            line.LocNeg = followNeg.Loc;
                            negWanderMinLock = negWanderMin;
                            negWanderMaxLock = negWanderMax;
                        }
                    }
                    else
                    {
                        negWanderMin = DmtxCommon.Min<int>(negWanderMin, negWander);
                        negWanderMax = DmtxCommon.Max<int>(negWanderMax, negWander);
                    }
                }
                else if (!posRunning)
                {
                    break;
                }

                followPos = FollowStep(reg, followPos, +1);
                followNeg = FollowStep(reg, followNeg, -1);
            }
            line.Devn = DmtxCommon.Max<int>(posWanderMaxLock - posWanderMinLock, negWanderMaxLock - negWanderMinLock) / 256;
            line.DistSq = distSqMax;

            return true;
        }
示例#5
0
        DmtxBestLine FindBestSolidLine(DmtxRegion reg, int step0, int step1, int streamDir, int houghAvoid)
        {
            int[,] hough = new int[3, DmtxConstants.DmtxHoughRes];
            int houghMin, houghMax;
            char[] houghTest = new char[DmtxConstants.DmtxHoughRes];
            int i;
            int step;
            int sign = 0;
            int tripSteps = 0;
            int xDiff, yDiff;
            int dH;
            DmtxFollow follow;
            DmtxBestLine line = new DmtxBestLine();
            DmtxPixelLoc rHp;

            int angleBest = 0;
            int hOffset = 0;
            int hOffsetBest = 0;

            /* Always follow path flowing away from the trail start */
            if (step0 != 0)
            {
                if (step0 > 0)
                {
                    sign = +1;
                    tripSteps = (step1 - step0 + reg.StepsTotal) % reg.StepsTotal;
                }
                else
                {
                    sign = -1;
                    tripSteps = (step0 - step1 + reg.StepsTotal) % reg.StepsTotal;
                }
                if (tripSteps == 0)
                    tripSteps = reg.StepsTotal;
            }
            else if (step1 != 0)
            {
                sign = (step1 > 0) ? +1 : -1;
                tripSteps = Math.Abs(step1);
            }
            else if (step1 == 0)
            {
                sign = +1;
                tripSteps = reg.StepsTotal;
            }
            if (sign != streamDir)
            {
                throw new Exception("Sign must equal stream direction!");
            }

            follow = FollowSeek(reg, step0);
            rHp = follow.Loc;

            line.StepBeg = line.StepPos = line.StepNeg = step0;
            line.LocBeg = follow.Loc;
            line.LocPos = follow.Loc;
            line.LocNeg = follow.Loc;

            /* Predetermine which angles to test */
            for (i = 0; i < DmtxConstants.DmtxHoughRes; i++)
            {
                if (houghAvoid == DmtxConstants.DmtxUndefined)
                {
                    houghTest[i] = (char)1;
                }
                else
                {
                    houghMin = (houghAvoid + DmtxConstants.DmtxHoughRes / 6) % DmtxConstants.DmtxHoughRes;
                    houghMax = (houghAvoid - DmtxConstants.DmtxHoughRes / 6 + DmtxConstants.DmtxHoughRes) % DmtxConstants.DmtxHoughRes;
                    if (houghMin > houghMax)
                        houghTest[i] = (i > houghMin || i < houghMax) ? (char)1 : (char)0;
                    else
                        houghTest[i] = (i > houghMin && i < houghMax) ? (char)1 : (char)0;
                }
            }

            /* Test each angle for steps along path */
            for (step = 0; step < tripSteps; step++)
            {

                xDiff = follow.Loc.X - rHp.X;
                yDiff = follow.Loc.Y - rHp.Y;

                /* Increment Hough accumulator */
                for (i = 0; i < DmtxConstants.DmtxHoughRes; i++)
                {

                    if ((int)houghTest[i] == 0)
                        continue;

                    dH = (DmtxConstants.rHvX[i] * yDiff) - (DmtxConstants.rHvY[i] * xDiff);
                    if (dH >= -384 && dH <= 384)
                    {

                        if (dH > 128)
                            hOffset = 2;
                        else if (dH >= -128)
                            hOffset = 1;
                        else
                            hOffset = 0;

                        hough[hOffset, i]++;

                        /* New angle takes over lead */
                        if (hough[hOffset, i] > hough[hOffsetBest, angleBest])
                        {
                            angleBest = i;
                            hOffsetBest = hOffset;
                        }
                    }
                }

                /*    CALLBACK_POINT_PLOT(follow.loc, (sign > 1) ? 4 : 3, 1, 2); */

                follow = FollowStep(reg, follow, sign);
            }

            line.Angle = angleBest;
            line.HOffset = hOffsetBest;
            line.Mag = hough[hOffsetBest, angleBest];

            return line;
        }