/// <summary> /// Creates a set of objects in which each object represents a GUI for a material parameter. /// </summary> /// <param name="mat">Material for whose parameters to create GUI for.</param> /// <param name="layout">Layout to add the parameter GUI elements to.</param> /// <returns>A material parameter GUI object for each supported material parameter.</returns> internal static MaterialParamGUI[] CreateMaterialGUI(Material mat, GUILayout layout) { Shader shader = mat.Shader; if (shader == null) return new MaterialParamGUI[0]; List<MaterialParamGUI> guiParams = new List<MaterialParamGUI>(); ShaderParameter[] shaderParams = shader.Parameters; foreach (var param in shaderParams) { if (param.Internal) continue; switch (param.Type) { case ShaderParameterType.Float: layout.AddSpace(5); guiParams.Add(new MaterialParamFloatGUI(param, mat, layout)); break; case ShaderParameterType.Vector2: layout.AddSpace(5); guiParams.Add(new MaterialParamVec2GUI(param, mat, layout)); break; case ShaderParameterType.Vector3: layout.AddSpace(5); guiParams.Add(new MaterialParamVec3GUI(param, mat, layout)); break; case ShaderParameterType.Vector4: layout.AddSpace(5); guiParams.Add(new MaterialParamVec4GUI(param, mat, layout)); break; case ShaderParameterType.Matrix3: layout.AddSpace(5); guiParams.Add(new MaterialParamMat3GUI(param, mat, layout)); break; case ShaderParameterType.Matrix4: layout.AddSpace(5); guiParams.Add(new MaterialParamMat4GUI(param, mat, layout)); break; case ShaderParameterType.Color: layout.AddSpace(5); guiParams.Add(new MaterialParamColorGUI(param, mat, layout)); break; case ShaderParameterType.Texture2D: case ShaderParameterType.Texture3D: case ShaderParameterType.TextureCube: layout.AddSpace(5); guiParams.Add(new MaterialParamTextureGUI(param, mat, layout)); break; } } return guiParams.ToArray(); }
/// <summary> /// Constructs a new set of GUI elements for inspecting the post process settings object. /// </summary> /// <param name="settings">Initial values to assign to the GUI elements.</param> /// <param name="layout">Layout to append the GUI elements to.</param> /// <param name="properties">A set of properties that are persisted by the parent inspector. Used for saving state. /// </param> public PostProcessSettingsGUI(PostProcessSettings settings, GUILayout layout, SerializableProperties properties) { this.settings = settings; this.properties = properties; // Auto exposure enableAutoExposureField.OnChanged += x => { this.settings.EnableAutoExposure = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableAutoExposureField); autoExposureFoldout.OnToggled += x => { properties.SetBool("autoExposure_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(autoExposureFoldout); autoExposureLayout = layout.AddLayoutX(); { autoExposureLayout.AddSpace(10); GUILayoutY contentsLayout = autoExposureLayout.AddLayoutY(); autoExposureGUI = new AutoExposureSettingsGUI(settings.AutoExposure, contentsLayout); autoExposureGUI.OnChanged += x => { this.settings.AutoExposure = x; MarkAsModified(); }; autoExposureGUI.OnConfirmed += ConfirmModify; } // Tonemapping enableToneMappingField.OnChanged += x => { this.settings.EnableTonemapping = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableToneMappingField); //// Tonemapping settings toneMappingFoldout.OnToggled += x => { properties.SetBool("toneMapping_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(toneMappingFoldout); toneMappingLayout = layout.AddLayoutX(); { toneMappingLayout.AddSpace(10); GUILayoutY contentsLayout = toneMappingLayout.AddLayoutY(); toneMappingGUI = new TonemappingSettingsGUI(settings.Tonemapping, contentsLayout); toneMappingGUI.OnChanged += x => { this.settings.Tonemapping = x; MarkAsModified(); }; toneMappingGUI.OnConfirmed += ConfirmModify; } //// White balance settings whiteBalanceFoldout.OnToggled += x => { properties.SetBool("whiteBalance_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(whiteBalanceFoldout); whiteBalanceLayout = layout.AddLayoutX(); { whiteBalanceLayout.AddSpace(10); GUILayoutY contentsLayout = whiteBalanceLayout.AddLayoutY(); whiteBalanceGUI = new WhiteBalanceSettingsGUI(settings.WhiteBalance, contentsLayout); whiteBalanceGUI.OnChanged += x => { this.settings.WhiteBalance = x; MarkAsModified(); }; whiteBalanceGUI.OnConfirmed += ConfirmModify; } //// Color grading settings colorGradingFoldout.OnToggled += x => { properties.SetBool("colorGrading_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(colorGradingFoldout); colorGradingLayout = layout.AddLayoutX(); { colorGradingLayout.AddSpace(10); GUILayoutY contentsLayout = colorGradingLayout.AddLayoutY(); colorGradingGUI = new ColorGradingSettingsGUI(settings.ColorGrading, contentsLayout); colorGradingGUI.OnChanged += x => { this.settings.ColorGrading = x; MarkAsModified(); }; colorGradingGUI.OnConfirmed += ConfirmModify; } // Gamma gammaField.OnChanged += x => { this.settings.Gamma = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(gammaField); // Exposure scale exposureScaleField.OnChanged += x => { this.settings.ExposureScale = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(exposureScaleField); ToggleFoldoutFields(); }
/// <summary> /// Refreshes the contents of the content area. Must be called at least once after construction. /// </summary> /// <param name="viewType">Determines how to display the resource tiles.</param> /// <param name="entriesToDisplay">Project library entries to display.</param> /// <param name="bounds">Bounds within which to lay out the content entries.</param> public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay, Rect2I bounds) { if (mainPanel != null) mainPanel.Destroy(); entries.Clear(); entryLookup.Clear(); mainPanel = parent.Layout.AddPanel(); GUIPanel contentPanel = mainPanel.AddPanel(1); overlay = mainPanel.AddPanel(0); underlay = mainPanel.AddPanel(2); deepUnderlay = mainPanel.AddPanel(3); renameOverlay = mainPanel.AddPanel(-1); main = contentPanel.AddLayoutY(); List<ResourceToDisplay> resourcesToDisplay = new List<ResourceToDisplay>(); foreach (var entry in entriesToDisplay) { if (entry.Type == LibraryEntryType.Directory) resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single)); else { FileEntry fileEntry = (FileEntry)entry; ResourceMeta[] metas = fileEntry.ResourceMetas; if (metas.Length > 0) { if (metas.Length == 1) resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single)); else { resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.MultiFirst)); for (int i = 1; i < metas.Length - 1; i++) { string path = Path.Combine(entry.Path, metas[i].SubresourceName); resourcesToDisplay.Add(new ResourceToDisplay(path, LibraryGUIEntryType.MultiElement)); } string lastPath = Path.Combine(entry.Path, metas[metas.Length - 1].SubresourceName); resourcesToDisplay.Add(new ResourceToDisplay(lastPath, LibraryGUIEntryType.MultiLast)); } } } } if (viewType == ProjectViewType.List16) { tileSize = 16; gridLayout = false; elementsPerRow = 1; horzElementSpacing = 0; int elemWidth = bounds.width; int elemHeight = tileSize; main.AddSpace(TOP_MARGIN); for (int i = 0; i < resourcesToDisplay.Count; i++) { ResourceToDisplay entry = resourcesToDisplay[i]; LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entry.path, i, elemWidth, elemHeight, entry.type); entries.Add(guiEntry); entryLookup[guiEntry.path] = guiEntry; if (i != resourcesToDisplay.Count - 1) main.AddSpace(LIST_ENTRY_SPACING); } main.AddFlexibleSpace(); } else { int elemWidth = 0; int elemHeight = 0; int vertElemSpacing = 0; switch (viewType) { case ProjectViewType.Grid64: tileSize = 64; elemWidth = tileSize; elemHeight = tileSize + 36; horzElementSpacing = 10; vertElemSpacing = 12; break; case ProjectViewType.Grid48: tileSize = 48; elemWidth = tileSize; elemHeight = tileSize + 36; horzElementSpacing = 8; vertElemSpacing = 10; break; case ProjectViewType.Grid32: tileSize = 32; elemWidth = tileSize + 16; elemHeight = tileSize + 48; horzElementSpacing = 6; vertElemSpacing = 10; break; } gridLayout = true; int availableWidth = bounds.width; elementsPerRow = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing)); elementsPerRow = Math.Max(elementsPerRow, 1); int numRows = MathEx.CeilToInt(resourcesToDisplay.Count / (float)elementsPerRow); int neededHeight = numRows * elemHeight + TOP_MARGIN; if (numRows > 0) neededHeight += (numRows - 1)* vertElemSpacing; bool requiresScrollbar = neededHeight > bounds.height; if (requiresScrollbar) { availableWidth -= parent.ScrollBarWidth; elementsPerRow = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing)); elementsPerRow = Math.Max(elementsPerRow, 1); } int extraRowSpace = availableWidth - (elementsPerRow * (elemWidth + horzElementSpacing) + horzElementSpacing); main.AddSpace(TOP_MARGIN); GUILayoutX rowLayout = main.AddLayoutX(); rowLayout.AddSpace(horzElementSpacing); int elemsInRow = 0; for (int i = 0; i < resourcesToDisplay.Count; i++) { if (elemsInRow == elementsPerRow && elemsInRow > 0) { main.AddSpace(vertElemSpacing); rowLayout.AddSpace(extraRowSpace); rowLayout = main.AddLayoutX(); rowLayout.AddSpace(horzElementSpacing); elemsInRow = 0; } ResourceToDisplay entry = resourcesToDisplay[i]; LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entry.path, i, elemWidth, elemHeight, entry.type); entries.Add(guiEntry); entryLookup[guiEntry.path] = guiEntry; rowLayout.AddSpace(horzElementSpacing); elemsInRow++; } int extraElements = elementsPerRow - elemsInRow; rowLayout.AddSpace((elemWidth + horzElementSpacing) * extraElements + extraRowSpace); main.AddFlexibleSpace(); } for (int i = 0; i < entries.Count; i++) { LibraryGUIEntry guiEntry = entries[i]; guiEntry.Initialize(); } }
/// <summary> /// Recreates the entire curve editor GUI depending on the currently selected scene object. /// </summary> private void RebuildGUI() { GUI.Clear(); guiCurveEditor = null; guiFieldDisplay = null; if (selectedSO == null) { GUILabel warningLbl = new GUILabel(new LocEdString("Select an object to animate in the Hierarchy or Scene windows.")); GUILayoutY vertLayout = GUI.AddLayoutY(); vertLayout.AddFlexibleSpace(); GUILayoutX horzLayout = vertLayout.AddLayoutX(); vertLayout.AddFlexibleSpace(); horzLayout.AddFlexibleSpace(); horzLayout.AddElement(warningLbl); horzLayout.AddFlexibleSpace(); return; } // Top button row GUIContent playIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Play), new LocEdString("Play")); GUIContent recordIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Record), new LocEdString("Record")); GUIContent prevFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameBack), new LocEdString("Previous frame")); GUIContent nextFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameForward), new LocEdString("Next frame")); GUIContent addKeyframeIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddKeyframe), new LocEdString("Add keyframe")); GUIContent addEventIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddEvent), new LocEdString("Add event")); GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options), new LocEdString("Options")); playButton = new GUIToggle(playIcon, EditorStyles.Button); recordButton = new GUIToggle(recordIcon, EditorStyles.Button); prevFrameButton = new GUIButton(prevFrameIcon); frameInputField = new GUIIntField(); nextFrameButton = new GUIButton(nextFrameIcon); addKeyframeButton = new GUIButton(addKeyframeIcon); addEventButton = new GUIButton(addEventIcon); optionsButton = new GUIButton(optionsIcon); playButton.OnToggled += x => { if(x) SwitchState(State.Playback); else SwitchState(State.Normal); }; recordButton.OnToggled += x => { if (x) SwitchState(State.Recording); else SwitchState(State.Normal); }; prevFrameButton.OnClick += () => { SetCurrentFrame(currentFrameIdx - 1); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; frameInputField.OnChanged += x => { SetCurrentFrame(x); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; nextFrameButton.OnClick += () => { SetCurrentFrame(currentFrameIdx + 1); switch (state) { case State.Recording: case State.Normal: PreviewFrame(currentFrameIdx); break; default: SwitchState(State.Normal); break; } }; addKeyframeButton.OnClick += () => { SwitchState(State.Normal); guiCurveEditor.AddKeyFrameAtMarker(); }; addEventButton.OnClick += () => { SwitchState(State.Normal); guiCurveEditor.AddEventAtMarker(); }; optionsButton.OnClick += () => { Vector2I openPosition = ScreenToWindowPos(Input.PointerPosition); AnimationOptions dropDown = DropDownWindow.Open<AnimationOptions>(this, openPosition); dropDown.Initialize(this); }; // Property buttons addPropertyBtn = new GUIButton(new LocEdString("Add property")); delPropertyBtn = new GUIButton(new LocEdString("Delete selected")); addPropertyBtn.OnClick += () => { Action openPropertyWindow = () => { Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition); FieldSelectionWindow fieldSelection = DropDownWindow.Open<FieldSelectionWindow>(this, windowPos); fieldSelection.OnFieldSelected += OnFieldAdded; }; if (clipInfo.clip == null) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("Selected object doesn't have an animation clip assigned. Would you like to create" + " a new animation clip?"); DialogBox.Open(title, message, DialogBox.Type.YesNoCancel, type => { if (type == DialogBox.ResultType.Yes) { string clipSavePath; if (BrowseDialog.SaveFile(ProjectLibrary.ResourceFolder, "*.asset", out clipSavePath)) { SwitchState(State.Empty); clipSavePath = Path.ChangeExtension(clipSavePath, ".asset"); AnimationClip newClip = new AnimationClip(); ProjectLibrary.Create(newClip, clipSavePath); LoadAnimClip(newClip); Animation animation = selectedSO.GetComponent<Animation>(); if (animation == null) animation = selectedSO.AddComponent<Animation>(); animation.DefaultClip = newClip; EditorApplication.SetSceneDirty(); SwitchState(State.Normal); openPropertyWindow(); } } }); } else { if (clipInfo.isImported) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("You cannot add/edit/remove curves from animation clips that" + " are imported from an external file."); DialogBox.Open(title, message, DialogBox.Type.OK); } else { SwitchState(State.Normal); openPropertyWindow(); } } }; delPropertyBtn.OnClick += () => { if (clipInfo.clip == null) return; SwitchState(State.Normal); if (clipInfo.isImported) { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("You cannot add/edit/remove curves from animation clips that" + " are imported from an external file."); DialogBox.Open(title, message, DialogBox.Type.OK); } else { LocEdString title = new LocEdString("Warning"); LocEdString message = new LocEdString("Are you sure you want to remove all selected fields?"); DialogBox.Open(title, message, DialogBox.Type.YesNo, x => { if (x == DialogBox.ResultType.Yes) { RemoveSelectedFields(); ApplyClipChanges(); } }); } }; GUIPanel mainPanel = GUI.AddPanel(); GUIPanel backgroundPanel = GUI.AddPanel(1); GUILayout mainLayout = mainPanel.AddLayoutY(); buttonLayout = mainLayout.AddLayoutX(); buttonLayout.AddSpace(5); buttonLayout.AddElement(playButton); buttonLayout.AddElement(recordButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(prevFrameButton); buttonLayout.AddElement(frameInputField); buttonLayout.AddElement(nextFrameButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(addKeyframeButton); buttonLayout.AddElement(addEventButton); buttonLayout.AddSpace(5); buttonLayout.AddElement(optionsButton); buttonLayout.AddFlexibleSpace(); buttonLayoutHeight = playButton.Bounds.height; GUITexture buttonBackground = new GUITexture(null, EditorStyles.HeaderBackground); buttonBackground.Bounds = new Rect2I(0, 0, Width, buttonLayoutHeight); backgroundPanel.AddElement(buttonBackground); GUILayout contentLayout = mainLayout.AddLayoutX(); GUILayout fieldDisplayLayout = contentLayout.AddLayoutY(GUIOption.FixedWidth(FIELD_DISPLAY_WIDTH)); guiFieldDisplay = new GUIAnimFieldDisplay(fieldDisplayLayout, FIELD_DISPLAY_WIDTH, Height - buttonLayoutHeight * 2, selectedSO); guiFieldDisplay.OnEntrySelected += OnFieldSelected; GUILayout bottomButtonLayout = fieldDisplayLayout.AddLayoutX(); bottomButtonLayout.AddElement(addPropertyBtn); bottomButtonLayout.AddElement(delPropertyBtn); horzScrollBar = new GUIResizeableScrollBarH(); horzScrollBar.OnScrollOrResize += OnHorzScrollOrResize; vertScrollBar = new GUIResizeableScrollBarV(); vertScrollBar.OnScrollOrResize += OnVertScrollOrResize; GUITexture separator = new GUITexture(null, EditorStyles.Separator, GUIOption.FixedWidth(3)); contentLayout.AddElement(separator); GUILayout curveLayout = contentLayout.AddLayoutY(); GUILayout curveLayoutHorz = curveLayout.AddLayoutX(); GUILayout horzScrollBarLayout = curveLayout.AddLayoutX(); horzScrollBarLayout.AddElement(horzScrollBar); horzScrollBarLayout.AddFlexibleSpace(); editorPanel = curveLayoutHorz.AddPanel(); curveLayoutHorz.AddElement(vertScrollBar); curveLayoutHorz.AddFlexibleSpace(); scrollBarHeight = horzScrollBar.Bounds.height; scrollBarWidth = vertScrollBar.Bounds.width; Vector2I curveEditorSize = GetCurveEditorSize(); guiCurveEditor = new GUICurveEditor(this, editorPanel, curveEditorSize.x, curveEditorSize.y); guiCurveEditor.OnFrameSelected += OnFrameSelected; guiCurveEditor.OnEventAdded += OnEventsChanged; guiCurveEditor.OnEventModified += EditorApplication.SetProjectDirty; guiCurveEditor.OnEventDeleted += OnEventsChanged; guiCurveEditor.OnCurveModified += () => { SwitchState(State.Normal); ApplyClipChanges(); PreviewFrame(currentFrameIdx); EditorApplication.SetProjectDirty(); }; guiCurveEditor.OnClicked += () => { if(state != State.Recording) SwitchState(State.Normal); }; guiCurveEditor.Redraw(); horzScrollBar.SetWidth(curveEditorSize.x); vertScrollBar.SetHeight(curveEditorSize.y); UpdateScrollBarSize(); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { if (InspectedObject != null) { Camera camera = (Camera)InspectedObject; projectionTypeField.OnSelectionChanged += x => { camera.ProjectionType = (ProjectionType)x; MarkAsModified(); ConfirmModify(); ToggleTypeSpecificFields((ProjectionType)x); }; fieldOfView.OnChanged += x => { camera.FieldOfView = (Degree)x; MarkAsModified(); }; fieldOfView.OnFocusLost += ConfirmModify; orthoHeight.OnChanged += x => { camera.OrthoHeight = x; MarkAsModified(); }; orthoHeight.OnConfirmed += ConfirmModify; orthoHeight.OnFocusLost += ConfirmModify; aspectField.OnChanged += x => { camera.AspectRatio = x; MarkAsModified(); }; aspectField.OnConfirmed += ConfirmModify; aspectField.OnFocusLost += ConfirmModify; nearPlaneField.OnChanged += x => { camera.NearClipPlane = x; MarkAsModified(); }; nearPlaneField.OnConfirmed += ConfirmModify; nearPlaneField.OnFocusLost += ConfirmModify; farPlaneField.OnChanged += x => { camera.FarClipPlane = x; MarkAsModified(); }; farPlaneField.OnConfirmed += ConfirmModify; farPlaneField.OnFocusLost += ConfirmModify; viewportXField.OnChanged += x => { Rect2 rect = camera.ViewportRect; rect.x = x; camera.ViewportRect = rect; MarkAsModified(); }; viewportXField.OnConfirmed += ConfirmModify; viewportXField.OnFocusLost += ConfirmModify; viewportYField.OnChanged += x => { Rect2 rect = camera.ViewportRect; rect.y = x; camera.ViewportRect = rect; MarkAsModified(); }; viewportYField.OnConfirmed += ConfirmModify; viewportYField.OnFocusLost += ConfirmModify; viewportWidthField.OnChanged += x => { Rect2 rect = camera.ViewportRect; rect.width = x; camera.ViewportRect = rect; MarkAsModified(); }; viewportWidthField.OnConfirmed += ConfirmModify; viewportWidthField.OnFocusLost += ConfirmModify; viewportHeightField.OnChanged += x => { Rect2 rect = camera.ViewportRect; rect.height = x; camera.ViewportRect = rect; MarkAsModified(); }; viewportHeightField.OnConfirmed += ConfirmModify; viewportHeightField.OnFocusLost += ConfirmModify; clearFlagsFields.OnSelectionChanged += x => { camera.ClearFlags = (ClearFlags) x; MarkAsModified(); ConfirmModify(); }; clearStencilField.OnChanged += x => { camera.ClearStencil = (ushort) x; }; clearStencilField.OnConfirmed += ConfirmModify; clearStencilField.OnFocusLost += ConfirmModify; clearDepthField.OnChanged += x => { camera.ClearDepth = x; }; clearDepthField.OnConfirmed += ConfirmModify; clearDepthField.OnFocusLost += ConfirmModify; clearColorField.OnChanged += x => { camera.ClearColor = x; MarkAsModified(); ConfirmModify(); }; priorityField.OnChanged += x => { camera.Priority = x; MarkAsModified(); }; priorityField.OnConfirmed += ConfirmModify; priorityField.OnFocusLost += ConfirmModify; layersField.OnSelectionChanged += x => { ulong layers = 0; bool[] states = layersField.States; for (int i = 0; i < states.Length; i++) layers |= states[i] ? Layers.Values[i] : 0; layersValue = layers; camera.Layers = layers; MarkAsModified(); ConfirmModify(); }; mainField.OnChanged += x => { camera.Main = x; MarkAsModified(); ConfirmModify(); }; hdrField.OnChanged += x => { camera.HDR = x; MarkAsModified(); ConfirmModify(); }; skyboxField.OnChanged += x => { Texture skyboxTex = Resources.Load<Texture>(x); camera.Skybox = skyboxTex as TextureCube; MarkAsModified(); ConfirmModify(); }; Layout.AddElement(projectionTypeField); Layout.AddElement(fieldOfView); Layout.AddElement(orthoHeight); Layout.AddElement(aspectField); Layout.AddElement(nearPlaneField); Layout.AddElement(farPlaneField); GUILayoutX viewportTopLayout = Layout.AddLayoutX(); viewportTopLayout.AddElement(new GUILabel(new LocEdString("Viewport"), GUIOption.FixedWidth(100))); GUILayoutY viewportContentLayout = viewportTopLayout.AddLayoutY(); GUILayoutX viewportTopRow = viewportContentLayout.AddLayoutX(); viewportTopRow.AddElement(viewportXField); viewportTopRow.AddElement(viewportWidthField); GUILayoutX viewportBotRow = viewportContentLayout.AddLayoutX(); viewportBotRow.AddElement(viewportYField); viewportBotRow.AddElement(viewportHeightField); Layout.AddElement(clearFlagsFields); Layout.AddElement(clearColorField); Layout.AddElement(clearDepthField); Layout.AddElement(clearStencilField); Layout.AddElement(priorityField); Layout.AddElement(layersField); Layout.AddElement(mainField); Layout.AddElement(hdrField); Layout.AddElement(skyboxField); postProcessFoldout.OnToggled += x => { Persistent.SetBool("postProcess_Expanded", x); postProcessLayout.Active = x; }; Layout.AddElement(postProcessFoldout); postProcessLayout = Layout.AddLayoutX(); { postProcessLayout.AddSpace(10); GUILayoutY contentsLayout = postProcessLayout.AddLayoutY(); postProcessGUI = new PostProcessSettingsGUI(camera.PostProcess, contentsLayout, Persistent); postProcessGUI.OnChanged += x => { camera.PostProcess = x; MarkAsModified(); }; postProcessGUI.OnConfirmed += ConfirmModify; } ToggleTypeSpecificFields(camera.ProjectionType); postProcessLayout.Active = Persistent.GetBool("postProcess_Expanded"); } }
private void OnInitialize() { ProjectLibrary.OnEntryAdded += OnEntryChanged; ProjectLibrary.OnEntryImported += OnEntryChanged; ProjectLibrary.OnEntryRemoved += OnEntryChanged; GUILayoutY contentLayout = GUI.AddLayoutY(); searchBarLayout = contentLayout.AddLayoutX(); searchField = new GUITextField(); searchField.OnChanged += OnSearchChanged; searchField.OnFocusGained += StopRename; GUIContent clearIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Clear), new LocEdString("Clear")); GUIButton clearSearchBtn = new GUIButton(clearIcon); clearSearchBtn.OnClick += OnClearClicked; clearSearchBtn.SetWidth(40); GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options), new LocEdString("Options")); optionsButton = new GUIButton(optionsIcon); optionsButton.OnClick += OnOptionsClicked; optionsButton.SetWidth(40); searchBarLayout.AddElement(searchField); searchBarLayout.AddElement(clearSearchBtn); searchBarLayout.AddElement(optionsButton); folderBarLayout = contentLayout.AddLayoutX(); GUIContent homeIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Home), new LocEdString("Home")); GUIButton homeButton = new GUIButton(homeIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH)); homeButton.OnClick += OnHomeClicked; GUIContent upIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Up), new LocEdString("Up")); GUIButton upButton = new GUIButton(upIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH)); upButton.OnClick += OnUpClicked; folderBarLayout.AddElement(homeButton); folderBarLayout.AddElement(upButton); folderBarLayout.AddSpace(10); contentScrollArea = new GUIScrollArea(GUIOption.FlexibleWidth(), GUIOption.FlexibleHeight()); contentLayout.AddElement(contentScrollArea); contentLayout.AddFlexibleSpace(); entryContextMenu = LibraryMenu.CreateContextMenu(this); content = new LibraryGUIContent(this, contentScrollArea); Refresh(); dropTarget = new LibraryDropTarget(this); dropTarget.Bounds = GetScrollAreaBounds(); dropTarget.OnStart += OnDragStart; dropTarget.OnDrag += OnDragMove; dropTarget.OnLeave += OnDragLeave; dropTarget.OnDropResource += OnResourceDragDropped; dropTarget.OnDropSceneObject += OnSceneObjectDragDropped; dropTarget.OnEnd += OnDragEnd; Selection.OnSelectionChanged += OnSelectionChanged; Selection.OnResourcePing += OnPing; }
/// <summary> /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts. /// </summary> /// <param name="layouts">Layouts to append the GUI elements to.</param> /// <param name="path">Path of the curve field.</param> /// <param name="childEntries">Sub-path names of the child entries to display.</param> /// <param name="colors">Colors of the curves to display, for each child entry.</param> public GUIAnimComplexEntry(GUIAnimFieldLayouts layouts, string path, string[] childEntries, Color[] colors) : base(layouts, path, false, 20) { foldout = new GUIToggle("", EditorStyles.Expand); foldout.OnToggled += Toggle; GUILabel spacer = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); foldoutLayout = layouts.overlay.AddLayoutX(); foldoutLayout.AddSpace(5); foldoutLayout.AddElement(foldout); foldoutLayout.AddElement(spacer); foldoutLayout.AddFlexibleSpace(); underlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight())); layouts.underlay.AddElement(underlaySpacing); children = new GUIAnimSimpleEntry[childEntries.Length]; for (int i = 0; i < childEntries.Length; i++) { Color color; if (i < colors.Length) color = colors[i]; else color = Color.White; children[i] = new GUIAnimSimpleEntry(layouts, path + childEntries[i], color, true); children[i].OnEntrySelected += x => { OnEntrySelected?.Invoke(x); }; } Toggle(false); }
/// <summary> /// Sets a scene object whose GUI is to be displayed in the inspector. Clears any previous contents of the window. /// </summary> /// <param name="so">Scene object to inspect.</param> private void SetObjectToInspect(SceneObject so) { if (so == null) return; currentType = InspectorType.SceneObject; activeSO = so; inspectorScrollArea = new GUIScrollArea(); scrollAreaHighlight = new GUITexture(Builtin.WhiteTexture); scrollAreaHighlight.SetTint(HIGHLIGHT_COLOR); scrollAreaHighlight.Active = false; GUI.AddElement(inspectorScrollArea); GUIPanel inspectorPanel = inspectorScrollArea.Layout.AddPanel(); inspectorLayout = inspectorPanel.AddLayoutY(); highlightPanel = inspectorPanel.AddPanel(-1); highlightPanel.AddElement(scrollAreaHighlight); // SceneObject fields CreateSceneObjectFields(); RefreshSceneObjectFields(true); // Components Component[] allComponents = so.GetComponents(); for (int i = 0; i < allComponents.Length; i++) { inspectorLayout.AddSpace(COMPONENT_SPACING); InspectorComponent data = new InspectorComponent(); data.instanceId = allComponents[i].InstanceId; data.foldout = new GUIToggle(allComponents[i].GetType().Name, EditorStyles.Foldout); data.removeBtn = new GUIButton(new GUIContent(EditorBuiltin.XBtnIcon), GUIOption.FixedWidth(30)); data.title = inspectorLayout.AddLayoutX(); data.title.AddElement(data.foldout); data.title.AddElement(data.removeBtn); data.panel = inspectorLayout.AddPanel(); var persistentProperties = persistentData.GetProperties(allComponents[i].InstanceId); data.inspector = InspectorUtility.GetInspector(allComponents[i].GetType()); data.inspector.Initialize(data.panel, allComponents[i], persistentProperties); bool isExpanded = data.inspector.Persistent.GetBool(data.instanceId + "_Expanded", true); data.foldout.Value = isExpanded; if (!isExpanded) data.inspector.SetVisible(false); Type curComponentType = allComponents[i].GetType(); data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded); data.removeBtn.OnClick += () => OnComponentRemoveClicked(curComponentType); inspectorComponents.Add(data); } inspectorLayout.AddFlexibleSpace(); UpdateDropAreas(); }
/// <summary> /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window. /// </summary> /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param> private void SetObjectToInspect(String resourcePath) { activeResource = ProjectLibrary.Load<Resource>(resourcePath); if (activeResource == null) return; currentType = InspectorType.Resource; inspectorScrollArea = new GUIScrollArea(); GUI.AddElement(inspectorScrollArea); inspectorLayout = inspectorScrollArea.Layout; GUIPanel titlePanel = inspectorLayout.AddPanel(); titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT); GUILayoutY titleLayout = titlePanel.AddLayoutY(); titleLayout.SetPosition(PADDING, PADDING); string name = Path.GetFileNameWithoutExtension(resourcePath); string type = activeResource.GetType().Name; LocString title = new LocEdString(name + " (" + type + ")"); GUILabel titleLabel = new GUILabel(title); titleLayout.AddFlexibleSpace(); GUILayoutX titleLabelLayout = titleLayout.AddLayoutX(); titleLabelLayout.AddElement(titleLabel); titleLayout.AddFlexibleSpace(); GUIPanel titleBgPanel = titlePanel.AddPanel(1); GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg); titleBgPanel.AddElement(titleBg); inspectorLayout.AddSpace(COMPONENT_SPACING); inspectorResource = new InspectorResource(); inspectorResource.panel = inspectorLayout.AddPanel(); var persistentProperties = persistentData.GetProperties(activeResource.UUID); inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType()); inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties); inspectorLayout.AddFlexibleSpace(); }