public ParticleBurst(float time, FloatDistribution count, uint cycles = 1, float interval = 1f) { this.time = time; this.count = count; this.cycles = cycles; this.interval = interval; }
private static extern void Internal_TDistribution3(FloatDistribution managedInstance, AnimationCurve minCurve, AnimationCurve maxCurve);
private static extern void Internal_TDistribution1(FloatDistribution managedInstance, float minValue, float maxValue);
private static extern void Internal_TDistribution0(FloatDistribution managedInstance, float value);
private static extern void Internal_TDistribution(FloatDistribution managedInstance);
private static extern void Internal_setInitialRotation(IntPtr thisPtr, FloatDistribution value);
private static extern void Internal_setEmissionRate(IntPtr thisPtr, FloatDistribution value);