public ParticleBurst(float time, FloatDistribution count, uint cycles = 1, float interval = 1f)
 {
     this.time     = time;
     this.count    = count;
     this.cycles   = cycles;
     this.interval = interval;
 }
 private static extern void Internal_TDistribution3(FloatDistribution managedInstance, AnimationCurve minCurve, AnimationCurve maxCurve);
 private static extern void Internal_TDistribution1(FloatDistribution managedInstance, float minValue, float maxValue);
 private static extern void Internal_TDistribution0(FloatDistribution managedInstance, float value);
 private static extern void Internal_TDistribution(FloatDistribution managedInstance);
示例#6
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 private static extern void Internal_setInitialRotation(IntPtr thisPtr, FloatDistribution value);
示例#7
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 private static extern void Internal_setEmissionRate(IntPtr thisPtr, FloatDistribution value);