/// <summary> /// Constructs a new set of GUI elements for inspecting the post process settings object. /// </summary> /// <param name="settings">Initial values to assign to the GUI elements.</param> /// <param name="layout">Layout to append the GUI elements to.</param> /// <param name="properties">A set of properties that are persisted by the parent inspector. Used for saving state. /// </param> public PostProcessSettingsGUI(PostProcessSettings settings, GUILayout layout, SerializableProperties properties) { this.settings = settings; this.properties = properties; // Auto exposure enableAutoExposureField.OnChanged += x => { this.settings.EnableAutoExposure = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableAutoExposureField); autoExposureFoldout.OnToggled += x => { properties.SetBool("autoExposure_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(autoExposureFoldout); autoExposureLayout = layout.AddLayoutX(); { autoExposureLayout.AddSpace(10); GUILayoutY contentsLayout = autoExposureLayout.AddLayoutY(); autoExposureGUI = new AutoExposureSettingsGUI(settings.AutoExposure, contentsLayout); autoExposureGUI.OnChanged += x => { this.settings.AutoExposure = x; MarkAsModified(); }; autoExposureGUI.OnConfirmed += ConfirmModify; } // Tonemapping enableToneMappingField.OnChanged += x => { this.settings.EnableTonemapping = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableToneMappingField); //// Tonemapping settings toneMappingFoldout.OnToggled += x => { properties.SetBool("toneMapping_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(toneMappingFoldout); toneMappingLayout = layout.AddLayoutX(); { toneMappingLayout.AddSpace(10); GUILayoutY contentsLayout = toneMappingLayout.AddLayoutY(); toneMappingGUI = new TonemappingSettingsGUI(settings.Tonemapping, contentsLayout); toneMappingGUI.OnChanged += x => { this.settings.Tonemapping = x; MarkAsModified(); }; toneMappingGUI.OnConfirmed += ConfirmModify; } //// White balance settings whiteBalanceFoldout.OnToggled += x => { properties.SetBool("whiteBalance_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(whiteBalanceFoldout); whiteBalanceLayout = layout.AddLayoutX(); { whiteBalanceLayout.AddSpace(10); GUILayoutY contentsLayout = whiteBalanceLayout.AddLayoutY(); whiteBalanceGUI = new WhiteBalanceSettingsGUI(settings.WhiteBalance, contentsLayout); whiteBalanceGUI.OnChanged += x => { this.settings.WhiteBalance = x; MarkAsModified(); }; whiteBalanceGUI.OnConfirmed += ConfirmModify; } //// Color grading settings colorGradingFoldout.OnToggled += x => { properties.SetBool("colorGrading_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(colorGradingFoldout); colorGradingLayout = layout.AddLayoutX(); { colorGradingLayout.AddSpace(10); GUILayoutY contentsLayout = colorGradingLayout.AddLayoutY(); colorGradingGUI = new ColorGradingSettingsGUI(settings.ColorGrading, contentsLayout); colorGradingGUI.OnChanged += x => { this.settings.ColorGrading = x; MarkAsModified(); }; colorGradingGUI.OnConfirmed += ConfirmModify; } // Gamma gammaField.OnChanged += x => { this.settings.Gamma = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(gammaField); // Exposure scale exposureScaleField.OnChanged += x => { this.settings.ExposureScale = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(exposureScaleField); ToggleFoldoutFields(); }
/// <summary> /// Constructs a new set of GUI elements for inspecting the post process settings object. /// </summary> /// <param name="settings">Initial values to assign to the GUI elements.</param> /// <param name="layout">Layout to append the GUI elements to.</param> /// <param name="properties">A set of properties that are persisted by the parent inspector. Used for saving state. /// </param> public RenderSettingsGUI(RenderSettings settings, GUILayout layout, SerializableProperties properties) { this.settings = settings; this.properties = properties; // Enable HDR enableHDRField.OnChanged += x => { this.settings.EnableHDR = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableHDRField); // Enable lighting enableLightingField.OnChanged += x => { this.settings.EnableLighting = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableLightingField); // Enable indirect lighting enableIndirectLightingField.OnChanged += x => { this.settings.EnableIndirectLighting = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableIndirectLightingField); // Overlay only overlayOnlyField.OnChanged += x => { this.settings.OverlayOnly = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(overlayOnlyField); // Shadows enableShadowsField.OnChanged += x => { this.settings.EnableShadows = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableShadowsField); shadowsFoldout.AcceptsKeyFocus = false; shadowsFoldout.OnToggled += x => { properties.SetBool("shadows_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(shadowsFoldout); shadowsLayout = layout.AddLayoutX(); { shadowsLayout.AddSpace(10); GUILayoutY contentsLayout = shadowsLayout.AddLayoutY(); shadowsGUI = new ShadowSettingsGUI(settings.ShadowSettings, contentsLayout); shadowsGUI.OnChanged += x => { this.settings.ShadowSettings = x; MarkAsModified(); }; shadowsGUI.OnConfirmed += ConfirmModify; } // Auto exposure enableAutoExposureField.OnChanged += x => { this.settings.EnableAutoExposure = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableAutoExposureField); autoExposureFoldout.AcceptsKeyFocus = false; autoExposureFoldout.OnToggled += x => { properties.SetBool("autoExposure_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(autoExposureFoldout); autoExposureLayout = layout.AddLayoutX(); { autoExposureLayout.AddSpace(10); GUILayoutY contentsLayout = autoExposureLayout.AddLayoutY(); autoExposureGUI = new AutoExposureSettingsGUI(settings.AutoExposure, contentsLayout); autoExposureGUI.OnChanged += x => { this.settings.AutoExposure = x; MarkAsModified(); }; autoExposureGUI.OnConfirmed += ConfirmModify; } // Tonemapping enableToneMappingField.OnChanged += x => { this.settings.EnableTonemapping = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableToneMappingField); //// Tonemapping settings toneMappingFoldout.AcceptsKeyFocus = false; toneMappingFoldout.OnToggled += x => { properties.SetBool("toneMapping_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(toneMappingFoldout); toneMappingLayout = layout.AddLayoutX(); { toneMappingLayout.AddSpace(10); GUILayoutY contentsLayout = toneMappingLayout.AddLayoutY(); toneMappingGUI = new TonemappingSettingsGUI(settings.Tonemapping, contentsLayout); toneMappingGUI.OnChanged += x => { this.settings.Tonemapping = x; MarkAsModified(); }; toneMappingGUI.OnConfirmed += ConfirmModify; } //// White balance settings whiteBalanceFoldout.AcceptsKeyFocus = false; whiteBalanceFoldout.OnToggled += x => { properties.SetBool("whiteBalance_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(whiteBalanceFoldout); whiteBalanceLayout = layout.AddLayoutX(); { whiteBalanceLayout.AddSpace(10); GUILayoutY contentsLayout = whiteBalanceLayout.AddLayoutY(); whiteBalanceGUI = new WhiteBalanceSettingsGUI(settings.WhiteBalance, contentsLayout); whiteBalanceGUI.OnChanged += x => { this.settings.WhiteBalance = x; MarkAsModified(); }; whiteBalanceGUI.OnConfirmed += ConfirmModify; } //// Color grading settings colorGradingFoldout.AcceptsKeyFocus = false; colorGradingFoldout.OnToggled += x => { properties.SetBool("colorGrading_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(colorGradingFoldout); colorGradingLayout = layout.AddLayoutX(); { colorGradingLayout.AddSpace(10); GUILayoutY contentsLayout = colorGradingLayout.AddLayoutY(); colorGradingGUI = new ColorGradingSettingsGUI(settings.ColorGrading, contentsLayout); colorGradingGUI.OnChanged += x => { this.settings.ColorGrading = x; MarkAsModified(); }; colorGradingGUI.OnConfirmed += ConfirmModify; } // Gamma gammaField.OnChanged += x => { this.settings.Gamma = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(gammaField); // Exposure scale exposureScaleField.OnChanged += x => { this.settings.ExposureScale = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(exposureScaleField); //// Depth of field settings depthOfFieldFoldout.AcceptsKeyFocus = false; depthOfFieldFoldout.OnToggled += x => { properties.SetBool("depthOfField_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(depthOfFieldFoldout); depthOfFieldLayout = layout.AddLayoutX(); { depthOfFieldLayout.AddSpace(10); GUILayoutY contentsLayout = depthOfFieldLayout.AddLayoutY(); depthOfFieldGUI = new DepthOfFieldSettingsGUI(settings.DepthOfField, contentsLayout); depthOfFieldGUI.OnChanged += x => { this.settings.DepthOfField = x; MarkAsModified(); }; depthOfFieldGUI.OnConfirmed += ConfirmModify; } //// Ambient occlusion settings ambientOcclusionFoldout.AcceptsKeyFocus = false; ambientOcclusionFoldout.OnToggled += x => { properties.SetBool("ambientOcclusion_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(ambientOcclusionFoldout); ambientOcclusionLayout = layout.AddLayoutX(); { ambientOcclusionLayout.AddSpace(10); GUILayoutY contentsLayout = ambientOcclusionLayout.AddLayoutY(); ambientOcclusionGUI = new AmbientOcclusionSettingsGUI(settings.AmbientOcclusion, contentsLayout); ambientOcclusionGUI.OnChanged += x => { this.settings.AmbientOcclusion = x; MarkAsModified(); }; ambientOcclusionGUI.OnConfirmed += ConfirmModify; } //// Screen space reflections settings screenSpaceReflectionsFoldout.AcceptsKeyFocus = false; screenSpaceReflectionsFoldout.OnToggled += x => { properties.SetBool("screenSpaceReflections_Expanded", x); ToggleFoldoutFields(); }; layout.AddElement(screenSpaceReflectionsFoldout); screenSpaceReflectionsLayout = layout.AddLayoutX(); { screenSpaceReflectionsLayout.AddSpace(10); GUILayoutY contentsLayout = screenSpaceReflectionsLayout.AddLayoutY(); screenSpaceReflectionsGUI = new ScreenSpaceReflectionsSettingsGUI(settings.ScreenSpaceReflections, contentsLayout); screenSpaceReflectionsGUI.OnChanged += x => { this.settings.ScreenSpaceReflections = x; MarkAsModified(); }; screenSpaceReflectionsGUI.OnConfirmed += ConfirmModify; } // FXAA enableFXAAField.OnChanged += x => { this.settings.EnableFXAA = x; MarkAsModified(); ConfirmModify(); }; layout.AddElement(enableFXAAField); ToggleFoldoutFields(); }