示例#1
0
        public static void DrawJinjos(int x, int y, bool[] jinjos)
        {
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            OpenTK.Graphics.OpenGL.GL.Viewport(x, y, 400, 100);
            OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Projection);
            OpenTK.Graphics.OpenGL.GL.LoadIdentity();
            Glu.Perspective(45.0, 1.0 * 4.0, 1.0, 100000.0);
            OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Modelview);
            OpenTK.Graphics.OpenGL.GL.LoadIdentity();
            OpenTK.Graphics.OpenGL.GL.Translate(-2f, -1f, -3f);
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            int num = 1;

            OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.DepthTest);
            OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
            OpenTK.Graphics.OpenGL.GL.Color3(1f, 1f, 1f);
            for (int index = 0; index < 5; ++index)
            {
                if (jinjos[index])
                {
                    OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_cjinjos[index]);
                }
                else
                {
                    OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_ncjinjos[index]);
                }
                BBUI.Draw2DRectangle(0.0f, 0.0f, 1f, 1f);
                OpenTK.Graphics.OpenGL.GL.Translate((float)num, 0.0f, 0.0f);
            }
            OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
            OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.DepthTest);
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
        }
示例#2
0
        public static void Setup()
        {
            if (!BBUI.setup)
            {
                try
                {
                    OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
                    string str = Application.StartupPath + "\\resources\\";
                    BBUI.statsIMG = File.ReadAllBytes(str + "stats.bin");
                    BBUI._BC      = File.ReadAllBytes(str + "jinjo\\BC.bin");
                    BBUI._BNC     = File.ReadAllBytes(str + "jinjo\\BNC.bin");
                    BBUI._PC      = File.ReadAllBytes(str + "jinjo\\PC.bin");
                    BBUI._PNC     = File.ReadAllBytes(str + "jinjo\\PNC.bin");
                    BBUI._GC      = File.ReadAllBytes(str + "jinjo\\GC.bin");
                    BBUI._GNC     = File.ReadAllBytes(str + "jinjo\\GNC.bin");
                    BBUI._YC      = File.ReadAllBytes(str + "jinjo\\YC.bin");
                    BBUI._YNC     = File.ReadAllBytes(str + "jinjo\\YNC.bin");
                    BBUI._OC      = File.ReadAllBytes(str + "jinjo\\OC.bin");
                    BBUI._ONC     = File.ReadAllBytes(str + "jinjo\\ONC.bin");
                    for (int index = 0; index < 10; ++index)
                    {
                        BBUI.GenerateTexture(ref BBUI.t_numbers[index], File.ReadAllBytes(str + (object)index + ".bin"), 32, 32);
                    }
                    for (int index = 0; index < 5; ++index)
                    {
                        switch (index)
                        {
                        case 0:
                            BBUI.GenerateTexture(ref BBUI.t_ncjinjos[index], BBUI._BNC, 64, 64);
                            BBUI.GenerateTexture(ref BBUI.t_cjinjos[index], BBUI._BC, 64, 64);
                            break;

                        case 1:
                            BBUI.GenerateTexture(ref BBUI.t_ncjinjos[index], BBUI._GNC, 64, 64);
                            BBUI.GenerateTexture(ref BBUI.t_cjinjos[index], BBUI._GC, 64, 64);
                            break;

                        case 2:
                            BBUI.GenerateTexture(ref BBUI.t_ncjinjos[index], BBUI._ONC, 64, 64);
                            BBUI.GenerateTexture(ref BBUI.t_cjinjos[index], BBUI._OC, 64, 64);
                            break;

                        case 3:
                            BBUI.GenerateTexture(ref BBUI.t_ncjinjos[index], BBUI._PNC, 64, 64);
                            BBUI.GenerateTexture(ref BBUI.t_cjinjos[index], BBUI._PC, 64, 64);
                            break;

                        case 4:
                            BBUI.GenerateTexture(ref BBUI.t_ncjinjos[index], BBUI._YNC, 64, 64);
                            BBUI.GenerateTexture(ref BBUI.t_cjinjos[index], BBUI._YC, 64, 64);
                            break;
                        }
                    }
                    BBUI.GenerateTexture(ref BBUI.t_stats, BBUI.statsIMG, 64, 256);
                }
                catch
                {
                }
            }
            BBUI.setup = true;
        }
示例#3
0
        public static void DrawStats(LevelStat ls)
        {
            OpenTK.Graphics.OpenGL.GL.LoadIdentity();
            OpenTK.Graphics.OpenGL.GL.Viewport(0, 0, 120, 120);
            OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Projection);
            OpenTK.Graphics.OpenGL.GL.LoadIdentity();
            Glu.Perspective(45.0, 1.0, 1.0, 100000.0);
            OpenTK.Graphics.OpenGL.GL.MatrixMode(OpenTK.Graphics.OpenGL.MatrixMode.Modelview);
            OpenTK.Graphics.OpenGL.GL.LoadIdentity();
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            OpenTK.Graphics.OpenGL.GL.Translate(-2f, 0.0f, -5f);
            OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.DepthTest);
            OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
            OpenTK.Graphics.OpenGL.GL.Color3(1f, 1f, 1f);
            OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_stats);
            BBUI.Draw2DRectangle(-2f, -2f, 2f, 2f);
            float  x1  = 0.0f;
            string str = ls.jiggy.ToString();

            OpenTK.Graphics.OpenGL.GL.Translate(1f, 0.0f, 0.0f);
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            OpenTK.Graphics.OpenGL.GL.Translate(0.0f, 0.8f, 0.0f);
            for (int index1 = 0; index1 < str.Length; ++index1)
            {
                int index2 = int.Parse(str[index1].ToString());
                OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_numbers[index2]);
                OpenTK.Graphics.OpenGL.GL.Translate(x1, 0.0f, 0.0f);
                BBUI.Draw2DRectangle(0.0f, 0.0f, 1f, 1f);
                x1 = 0.6f;
            }
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
            OpenTK.Graphics.OpenGL.GL.Translate(0.0f, -0.1f, 0.0f);
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            float x2 = 0.0f;

            foreach (char ch in ls.note.ToString())
            {
                int index = int.Parse(ch.ToString());
                OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_numbers[index]);
                OpenTK.Graphics.OpenGL.GL.Translate(x2, 0.0f, 0.0f);
                BBUI.Draw2DRectangle(0.0f, 0.0f, 1f, 1f);
                x2 = 0.6f;
            }
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
            OpenTK.Graphics.OpenGL.GL.Translate(0.0f, -0.8f, 0.0f);
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            float x3 = 0.0f;

            foreach (char ch in ls.eh.ToString())
            {
                int index = int.Parse(ch.ToString());
                OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_numbers[index]);
                OpenTK.Graphics.OpenGL.GL.Translate(x3, 0.0f, 0.0f);
                BBUI.Draw2DRectangle(0.0f, 0.0f, 1f, 1f);
                x3 = 0.6f;
            }
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
            OpenTK.Graphics.OpenGL.GL.Translate(0.0f, -0.9f, 0.0f);
            OpenTK.Graphics.OpenGL.GL.PushMatrix();
            float x4 = 0.0f;

            foreach (char ch in ls.mumbo.ToString())
            {
                int index = int.Parse(ch.ToString());
                OpenTK.Graphics.OpenGL.GL.BindTexture(OpenTK.Graphics.OpenGL.TextureTarget.Texture2D, BBUI.t_numbers[index]);
                OpenTK.Graphics.OpenGL.GL.Translate(x4, 0.0f, 0.0f);
                BBUI.Draw2DRectangle(0.0f, 0.0f, 1f, 1f);
                x4 = 0.6f;
            }
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
            OpenTK.Graphics.OpenGL.GL.Disable(OpenTK.Graphics.OpenGL.EnableCap.Texture2D);
            OpenTK.Graphics.OpenGL.GL.Enable(OpenTK.Graphics.OpenGL.EnableCap.DepthTest);
            OpenTK.Graphics.OpenGL.GL.PopMatrix();
        }