private void SelectFireModeWithDPad() { if (!EnableModeSelectionWithDPad.Value) { return; } if (DPad.GetInputDown(DPadInput.Right) || DPad.GetInputDown(DPadInput.Down)) { CycleFireMode(); return; } if (DPad.GetInputDown(DPadInput.Left) || DPad.GetInputDown(DPadInput.Up)) { CycleFireMode(false); } }
public void Update() { DPad.Update(); SelectFireMode(); }