public void GameFieldHavingCellsWithNumbersIsNotReordered() { var strategy = new ReorderBalloonsStrategyFly(); var field = new GameField(2, 2); field[0, 0] = new BalloonOne(); field[0, 1] = new BalloonTwo(); field[1, 0] = new BalloonThree(); field[1, 1] = new BalloonFour(); strategy.ReorderBalloons(field); var isChanged = false; int nextSymbol = 0; for (int i = 0; i < field.Rows; i++) { for (int j = 0; j < field.Columns; j++) { nextSymbol++; if (field[i, j].Symbol != nextSymbol.ToString()) { isChanged = true; } } } Assert.IsFalse(isChanged); }
public void GameFieldCreatedWith4RowsShouldHave4Rows() { var field = new GameField(FieldValidRows, FieldValidColumns); var actualRows = field.Rows; Assert.AreEqual(4, actualRows); }
public void FilledGameFieldPositionShouldReturnBalloon() { var field = new GameField(FieldValidRows, FieldValidColumns); field[1, 1] = new BalloonOne(); var balloon = field[1, 1]; Assert.IsNotNull(balloon); }
public void FillMethodShouldFillGmaeFieldWithBalloons() { var field = new GameField(FieldValidRows, FieldValidColumns); var filler = new Filler(new BalloonsFactory()); field.Filler = filler; field.Fill(); var balloon = field[1, 1]; Assert.IsInstanceOfType(balloon, typeof(Balloon)); }
public void PopBallonsCommandThrowWithNegativeInput() { Setup(); var originalField = new GameField(2, 2); originalField[0, 0] = new BalloonOne(); originalField[0, 1] = new BalloonTwo(); originalField[1, 0] = new BalloonThree(); originalField[1, 1] = new BalloonFour(); var popC = new PopBalloonsCommand(this.balloonsFactory, this.field, -2, -2); popC.Execute(); }
public void TwoDimensionalGameFieldWithFirstCellHavingSymbolDotIsMovedAtBottom() { var strategy = new ReorderBalloonsStrategyFly(); var field = new GameField(2, 2); field[0, 0] = new BalloonPoped(); field[0, 1] = new BalloonTwo(); field[1, 0] = new BalloonThree(); field[1, 1] = new BalloonFour(); strategy.ReorderBalloons(field); Assert.IsInstanceOfType(field[1, 0], typeof(BalloonPoped)); }
public void TwoDimensionalGameFieldWithThirdCellHavingSymbolDotIsMovedAtTop() { var strategy = new ReorderBalloonsStrategyDefault(); var field = new GameField(2, 2); field[0, 0] = new BalloonOne(); field[0, 1] = new BalloonTwo(); field[1, 0] = new BalloonPoped(); field[1, 1] = new BalloonFour(); strategy.ReorderBalloons(field); Assert.IsInstanceOfType(field[0, 0], typeof(BalloonPoped)); }
public void PopBallonsCommandShouldWorkProperlyWithValidInput() { Setup(); var originalField = new GameField(2, 2); originalField[0, 0] = new BalloonOne(); originalField[0, 1] = new BalloonTwo(); originalField[1, 0] = new BalloonThree(); originalField[1, 1] = new BalloonFour(); var popC = new PopBalloonsCommand(this.balloonsFactory, this.field, 1, 1); popC.Execute(); Assert.AreNotEqual(field, originalField); }
public void RenderGameFieldWhenPassedFieldHavingNonNullCellsShouldWriteOnConsole() { var mockConsole = new Mock<IConsoleWriter>(); var console = mockConsole.Object; var renderer = new ConsoleRenderer(console); var field = new GameField(2, 2); var filler = new Filler(new BalloonsFactory()); field.Filler = filler; field.Fill(); renderer.RenderGameField(field); mockConsole.Verify(c => c.Write(It.IsAny<string>()), Times.AtLeastOnce); }
public void GettingNegativeRowFromGameFieldShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); var expectedBalloon = field[-1, FieldValidColumns]; }
public void RenderGameFieldWhenPassedFieldHavingNullCellShouldThrowException() { var renderer = new ConsoleRenderer(); var field = new GameField(2, 2); renderer.RenderGameField(field); }
public void GameFieldFillerShouldNotBeNullWhenPassed() { var field = new GameField(FieldValidRows, FieldValidColumns); var filler = new Filler(new BalloonsFactory()); field.Filler = filler; var actualFiller = field.Filler; Assert.IsNotNull(actualFiller); }
public void SettingBallonOnWrongRowAndColumnShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); field[-1, -1] = new BalloonOne(); }
public void GameFieldCreatedWithNegativeCountColumnsShouldThrowException() { var field = new GameField(FieldValidRows, -5); }
public void GettingRowBiggerThanRowsCountFromGameFieldShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); var expectedBalloon = field[5, FieldValidColumns]; }
public void GameFieldShouldThrowWhenExceptionWhenNullFillerPassed() { var field = new GameField(FieldValidRows, FieldValidColumns); field.Filler = null; }
public void NotFilledGameFieldShouldReturnNullBalloon() { var field = new GameField(FieldValidRows, FieldValidColumns); var balloon = field[1, 1]; Assert.IsNull(balloon); }
public void SettingOnRowBiggerThanRowsCountFromGameFieldShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); field[5, FieldValidColumns] = new BalloonOne(); }
public void SettingOnNegativeRowFromGameFieldShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); field[-2, FieldValidColumns] = new BalloonOne(); }
public void SettingNullBalloonToGameFieldShouldThrowException() { var field = new GameField(FieldValidRows, FieldValidColumns); field[1, 1] = null; }
public void GameFieldCreatedWithNegativeCountRowsShouldThrowException() { var field = new GameField(-2, FieldValidColumns); }
public void GameFieldFillerWhenNotPassedShouldBeNull() { var field = new GameField(FieldValidRows, FieldValidColumns); Assert.IsNull(field.Filler); }
public void SaveFieldMethodShouldReturnFieldMemoryObject() { var field = new GameField(FieldValidRows, FieldValidColumns); var saveField = field.SaveField(); Assert.IsInstanceOfType(saveField, typeof(FieldMemory)); }