static public int OnPointerEnter(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         Ballance2.UI.Utils.EventTriggerListener   self = (Ballance2.UI.Utils.EventTriggerListener)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnPointerEnter(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_onUpdateSelect(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         Ballance2.UI.Utils.EventTriggerListener self = (Ballance2.UI.Utils.EventTriggerListener)checkSelf(l);
         Ballance2.UI.Utils.EventTriggerListener.VoidDelegate v;
         int op = checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.onUpdateSelect = v;
         }
         else if (op == 1)
         {
             self.onUpdateSelect += v;
         }
         else if (op == 2)
         {
             self.onUpdateSelect -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }