public void OnBallInPlay(BallEventArgs e) { EventHandler ballInPlay = BallInPlay; if (ballInPlay != null) { ballInPlay(this, e); } }
private void ball_BallInPlay(object sender, EventArgs e) { pitchNumber++; BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance > 400) && (ballEventArgs.Trajectory > 30)) { GrabGloveCatchBall(); } else { ScreamAndShout(); } }
private void ball_BallInPlay(object sender, EventArgs e) { pitchNumber++; if (e is BallEventArgs) { BallEventArgs ballEventArgs = e as BallEventArgs; if ((ballEventArgs.Distance < 95) && (ballEventArgs.Trajectory < 60)) { CatchBall(); } else { CoverFirstBase(); } } }
public void PlayBall() { BallEventArgs ballEventArgs = new BallEventArgs(Trajectory, Distance); ball.OnBallInPlay(ballEventArgs); }