public MasterController() { graphics = new GraphicsDeviceManager (this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; this.ballSimulation = new BallSimulation (); }
public BallView(BallSimulation ballSimulation, ContentManager content, GraphicsDevice device, Camera camera) { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch (device); this.ballTexture = content.Load<Texture2D> ("ball.png"); this.ballSimulation = ballSimulation; this.camera = camera; }