示例#1
0
 public void playGame()
 {
     gameState = 1;//进入游戏状态
     Components.RemoveAt(0);
     Components.Add(gameComponent);
     Chapters.getInstance().init();
     ScoreBoard.getInstance().init();
     gameComponent.clear();
     PlayerBall.init(new Vector2(100, 100), 6, Resourse.getInstance().playerBallTexture, 50);
     bgm.Play();
 }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }
            KeyboardState keystate = Keyboard.GetState();

            switch (gameState)
            {
            case 0:

                //如果在开始画面
                if (keystate.IsKeyDown(Keys.Enter))
                {
                    gameState = 1;    //进入游戏状态
                    Components.RemoveAt(0);
                    Components.Add(gameComponent);
                    PlayerBall.init(new Vector2(100, 100), 6, Resourse.getInstance().playerBallTexture, 50);
                }
                break;

            case 1:
                break;

            case 2:
            case 3:
                gameState = 0;
                Components.RemoveAt(0);
                Components.Add(startComponent);
                PlayerBall.init(new Vector2(100, 100), 6, Resourse.getInstance().playerBallTexture, 50);
                Chapters.getInstance().init();
                gameComponent.clear();
                break;
            }



            // TODO: Add your update logic here

            base.Update(gameTime);
        }