示例#1
0
        public void StartMenu(MenuDefinition menuDef)
        {
            QuitMenu();

            //foreach (var camera in Engine.Renderer.Cameras)
            //    camera.Position = Vector2.Zero;

            GameObject menuRoot = new GameObject("Menu Root");

            menuRoot.Tag = "Menu";

            m_currentMenu = new Menu(menuDef);
            menuRoot.Attach(m_currentMenu);
        }
示例#2
0
文件: Menu.cs 项目: GDxU/GoalRush
        public Menu(MenuDefinition menuDef)
        {
            m_definition = menuDef;

            m_parameters = Engine.AssetManager.GetAsset <MenuParameters>("Game/Menu.lua::Menu");

            m_name = menuDef.Name;

            m_items     = new Dictionary <string, MenuItem>();
            m_itemIndex = 0;
            if (m_definition.Sounds != null)
            {
                if (m_definition.Sounds.Select != null)
                {
                    m_audioCmpSelect = new AudioComponent(m_definition.Sounds.Select);
                }
                if (m_definition.Sounds.SelectAlt != null)
                {
                    m_audioCmpSelectAlt = new AudioComponent(m_definition.Sounds.SelectAlt);
                }
                if (m_definition.Sounds.Valid != null)
                {
                    m_audioCmpValid = new AudioComponent(m_definition.Sounds.Valid);
                }
                if (m_definition.Sounds.Cancel != null)
                {
                    m_audioCmpCancel = new AudioComponent(m_definition.Sounds.Cancel);
                }
            }

            SpriteFont font         = Engine.AssetManager.Get <SpriteFont>("Graphics/Menu/BigMacUnselectedPen");
            SpriteFont fontSelected = Engine.AssetManager.Get <SpriteFont>("Graphics/Menu/BigMacSelected");

            m_normalStyle = new TextStyle()
            {
                Scale = 1.0f, Color = Color.White, Font = font
            };
            m_selectedStyle = new TextStyle()
            {
                Scale = 1.0f, Color = Color.White, Font = fontSelected
            };

            float colorCoef = .5f;

            m_disabledStyle = new TextStyle()
            {
                Scale = 1.0f, Color = Color.White, Font = font
            };
            m_disabledStyle.Color = new Color(m_disabledStyle.Color.R / 255.0f * colorCoef, m_disabledStyle.Color.G / 255.0f * colorCoef, m_disabledStyle.Color.B / 255.0f * colorCoef, m_disabledStyle.Color.A);
        }