internal ExternalTrackerViewModel( ExternalTrackerSettingSync model, MotionSettingSync motionModel, IMessageSender sender, IMessageReceiver receiver ) : base(sender) { _model = model; _motionModel = motionModel; //この辺はModel/VMの接続とかコマンド周りの設定 UpdateTrackSourceType(); model.TrackSourceType.PropertyChanged += (_, __) => UpdateTrackSourceType(); model.EnableExternalTracking.PropertyChanged += (_, __) => UpdateShouldNotifyMissingBlendShapeClipNames(); MissingBlendShapeNames = new RProperty <string>( "", _ => UpdateShouldNotifyMissingBlendShapeClipNames() ); model.FaceSwitchSettingReloaded += (_, __) => { if (!model.IsLoading) { LoadFaceSwitchSetting(); } }; model.Loaded += (_, __) => LoadFaceSwitchSetting(); RefreshIFacialMocapTargetCommand = new ActionCommand( () => NetworkEnvironmentUtils.SendIFacialMocapDataReceiveRequest(IFacialMocapTargetIpAddress.Value) ); OpenInstructionUrlCommand = new ActionCommand(OpenInstructionUrl); OpenPerfectSyncTipsUrlCommand = new ActionCommand(OpenPerfectSyncTipsUrl); OpenIFMTroubleShootCommand = new ActionCommand(OpenIFMTroubleShoot); EndExTrackerIfNeededCommand = new ActionCommand(EndExTrackerIfNeeded); ShowMissingBlendShapeNotificationCommand = new ActionCommand(ShowMissingBlendShapeNotification); ResetSettingsCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetToDefault) ); //TODO: メッセージ受信の処理もモデル側案件のはず…うーん… receiver.ReceivedCommand += OnMessageReceived; LoadFaceSwitchSetting(); }
public RootSettingSync(IMessageSender sender, IMessageReceiver receiver) { AvailableLanguageNames = new ReadOnlyObservableCollection <string>(_availableLanguageNames); _sender = sender; Window = new WindowSettingSync(sender); Motion = new MotionSettingSync(sender); Layout = new LayoutSettingSync(sender); Gamepad = new GamepadSettingSync(sender); Light = new LightSettingSync(sender); WordToMotion = new WordToMotionSettingSync(sender, receiver); ExternalTracker = new ExternalTrackerSettingSync(sender); Automation = new AutomationSettingSync(sender); //NOTE; LanguageSelectorとの二重管理っぽくて若干アレだがこのままで行く //初期値Defaultを入れることで、起動直後にPCのカルチャベースで言語を指定しなきゃダメかどうか判別する LanguageName = new RProperty <string>("Default", s => { LanguageSelector.Instance.LanguageName = s; }); }