public void UpdateBadgeDoorList(Badge, badge, Door oldList) { }
public void LoadNewKey(Badge card) { keys.Add(card.BadgeID, card.DoorAccess); }
public void CreateNewBadge(Badge badge, Door door) { _badgeDirectory.Add(badge, door); }
// Create public void CreateBadge(Badge badge) { _badgeDictionary.Add(badge.BadgeID, badge.ListOfDoors); }
//Delete public bool DeleteBadge(Badge badge) { bool deleteBadge = _repo.Remove(badge.BadgeID); return(deleteBadge); }
private void DisplayBadge(Badge badge) { Console.WriteLine($"Badge ID: {badge.ID}"); Console.WriteLine($"Accessible Doors:"); DisplayDoors(badge); }
//Create public void AddToAccessList(Badge badge) { _accessList.Add(badge.BadgeID, badge.Doors); }
//C public void AddNewBadge(Badge badge) { badgeDictionary.Add(badge.ID, badge.DoorNames); }