public override void Create() { MinAlpha = 0.6f; Font = new SpriteFontValue("Font"); Text = new StringValue("Text"); base.Create(); }
public override void Create() { Font = new SpriteFontValue("Font", "Fonts/FormTextFont"); Text = new StringValue("Text", "Text"); MyColor = new ColorValue("Color", Vector4.One); SizeMult = new FloatValue("Size Mult", 1.5f); Text.ChangeEvent = TextChange; Font.ChangeEvent = TextChange; base.Create(); }
public static void DummyRead(byte ByteType, BinaryReader Reader) { switch (ByteType) { case 0: BoolValue.DummyRead(Reader); break; case 1: ColorValue.DummyRead(Reader); break; case 2: EffectValue.DummyRead(Reader); break; case 3: FloatValue.DummyRead(Reader); break; case 4: ModelValue.DummyRead(Reader); break; case 5: ObjectValue.DummyRead(Reader); break; case 6: SpriteFontValue.DummyRead(Reader); break; case 7: StringValue.DummyRead(Reader); break; case 8: Texture2DValue.DummyRead(Reader); break; case 9: TextureCubeValue.DummyRead(Reader); break; case 10: Vector2Value.DummyRead(Reader); break; case 11: Vector3Value.DummyRead(Reader); break; case 12: Vector4Value.DummyRead(Reader); break; case 13: ObjectListValue.DummyRead(Reader); break; case 14: IntValue.DummyRead(Reader); break; case 15: EventValue.DummyRead(Reader); break; case 16: TypeValue.DummyRead(Reader); break; } }
public override void Create() { Arrow1 = new SliderArrow(this, 1, 0); Arrow2 = new SliderArrow(this, -1, (float)Math.PI); Font = new SpriteFontValue("Font", "Fonts/FormTextFont"); Text = new StringValue("Text", "Text"); MyColor = new ColorValue("Color", Vector4.One); SizeMult = new FloatValue("Size Mult", 1.5f); ChangeAmount = new FloatValue("Change Amount", 1); MinValue = new FloatValue("Min Value", -1000); MaxValue = new FloatValue("Max Value", 1000); TiedObject = new ObjectValue("Tied Object", typeof(GameObject)); TiedValue = new StringValue("Tied Value"); TiedObject.ChangeEvent = TieChange; TiedValue.ChangeEvent = TieChange; base.Create(); Size.set(new Vector2(256, 32)); }