public virtual void Relocate()
 {
     IsRelocating       = true;
     RelocationPosition = Position.get() + Rand.NV2() * 300;
 }
        public override void Update(GameTime gameTime)
        {
            SoundInstance = SoundManager.PlayLoopingSound(SoundInstance, "SlowFieldHum",
                                                          new Vector3(Position.X(), Y, Position.Y()), 0.03f, MaxEngagementDistance + 200, 2);

            Size.set(new Vector2(SlowFieldCard.STurretSize - 5 + 10 * Rand.F()));

            Vector2 ProjectedPosition = Position.get() + Rand.NV2() * MaxEngagementDistance;
            Vector3 Position3         = new Vector3(ProjectedPosition.X, Y, ProjectedPosition.Y);

            ParticleManager.CreateParticle(Position3, Rand.V3() * Size.X() * 2, ParticleColor, 40, 5);
            if (!Dead)
            {
                SearchTime += gameTime.ElapsedGameTime.Milliseconds;
                if (SearchTime > MaxSearchTime)
                {
                    bool CanEmp = true;
                    SearchTime -= MaxSearchTime;

                    QuadGrid quad = Parent2DScene.quadGrids.First.Value;

                    foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2)))
                    {
                        if (o.GetType().IsSubclassOf(typeof(UnitBasic)))
                        {
                            UnitBasic s = (UnitBasic)o;
                            if (!s.Dead && !s.IsAlly(this) && Vector2.Distance(Position.get(), o.Position.get()) < MaxEngagementDistance - o.Size.X())
                            {
                                if (s.GetType().IsSubclassOf(typeof(UnitShip)))
                                {
                                    UnitShip s2 = (UnitShip)s;
                                    if (!s2.Slowed)
                                    {
                                        s2.Slowed        = true;
                                        s2.Acceleration /= 2;
                                        if (s.Weakness == AttackType.Blue)
                                        {
                                            s2.Acceleration /= 2;
                                            if (CanEmp)
                                            {
                                                CanEmp = false;
                                                s2.EMP(this, IsUpdgraded ? 1 : 0);

                                                if (s2.TestTag(UnitTag.Monster))
                                                {
                                                    SearchTime -= MaxSearchTime / 5;
                                                }
                                            }
                                        }
                                        s2.MaxEngagementDistance /= 1.5f;
                                        s2.MinEngagementDistance /= 1.5f;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            base.Update(gameTime);
        }