示例#1
0
        private ReactivePlayer[] CreatePlayers(BoardView view)
        {
            ReactivePlayer player1;
             ReactivePlayer player2;

             switch (view.GameMode)
             {
            case GameMode.HumanVsHuman:
               player1 = CreateHumanPlayer(view);
               player2 = CreateHumanPlayer(view);
               break;
            case GameMode.ComputerVsHuman:
               player1 = CreateAIPlayer(view);
               player2 = CreateHumanPlayer(view);
               break;
            case GameMode.HumanVsComputer:
               player1 = CreateHumanPlayer(view);
               player2 = CreateAIPlayer(view);
               break;
            default:
               player1 = CreateAIPlayer(view);
               player2 = CreateAIPlayer(view);
               break;
             }

             player1.Name = "Player1";
             player2.Name = "Player2";

             return new[] { player1, player2 };
        }
示例#2
0
        public Form Run()
        {
            var view = new BoardView();

             //
             // TODO: If AI is thinking during starting new game, we must stop it
             //

             view.Start += (o, e) => StartGame(view);
             return view;
        }
示例#3
0
 private ReactivePlayer CreateAIPlayer(BoardView view)
 {
     return
     ReactivePlayer.Create(
        new AIPlayerD
        {
           Timeout =
              TimeSpan.FromMilliseconds(
                 view.GameLevel == GameLevel.WorldClass
                    ? -1
                    : (int)view.GameLevel * 5000),
        });
 }
示例#4
0
        private void StartGame(BoardView view)
        {
            var players =
            CreatePlayers(view);

             var game =
            new GameBuilder(new GameRules())
                .Build(players);

             //
             // TODO: Add more then 2 players support
             //

             using(game.Board.Flip(players[0]))
            game.Board.Occupy(0, game.Board.Length - 1);

             using (game.Board.Flip(players[1]))
            game.Board.Occupy(game.Board.Length - 1, 0);

             var gameStream =
            game.Play()
               .GetEnumerator();

             Action<ReactivePlayer> moveNext =
            player =>
               Task.Factory.StartNew(() =>
               {
                  view.Invoke((Action)(() => view.UpdateUnitStatus(player)));
                  if (gameStream.MoveNext())
                  {
                     player.Wait();
                  }
                  else
                  {
                     MessageBox.Show(string.Format("{0} Win!", gameStream.Current.Name));
                     gameStream.Dispose();
                  }
               });

             for (int i = 0; i < players.Length; i++)
             {
            int j = i;
            players[j].Ready += (o, e) =>
               moveNext(players[(j + 1) % players.Length]);
             }

             view.Board = game.Board;
             moveNext(players[0]);
        }
示例#5
0
 public HumanPlayer(BoardView view)
 {
     this.view = view;
 }
示例#6
0
 private ReactivePlayer CreateHumanPlayer(BoardView view)
 {
     return ReactivePlayer.Create(new HumanPlayer(view));
 }