public virtual void Render(object sender, RenderData data) { Sprite currentFrame = _animation.Frame(_frame); if (currentFrame == null) { return; } data.SpriteBatch.Draw(currentFrame.Texture, Pos - Viewport.Pos, currentFrame.Source, BlendColor, Rot, Origin, Vector2.One, (Flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None), Depth); }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_border.Frame(0).Texture, Vector2.Zero, Color.White); }