private void Awake() { _backpackContents = GetComponent <BackpackContents>(); _graphicRaycaster = contentsUI.GetComponent <GraphicRaycaster>(); if (_graphicRaycaster == null) { _graphicRaycaster = contentsUI.AddComponent <GraphicRaycaster>(); } _eventSystem = FindObjectOfType <EventSystem>(); }
private void Awake() { _backpackContents = GetComponent <BackpackContents>(); }
private void Awake() { _backpackContents = GetComponent <BackpackContents>(); _weapons = new Weapon[_backpackContents.contentsSize]; }