public override void AskForRoll(GameStateController game) { currentGame = game; Window.EnableRoll(this); }
abstract public void AskForMove(GameStateController game);
private void OpenGame(GameStateController theGame) { Game = theGame; Game.Listeners.Add(this); Game.CallOnGamestateUpdate(); }
public override void AskForRoll(GameStateController game) { game.RollTheDice(this); }
public Form1() { InitializeComponent(); Game = null; }